Adventurer's Nano List
Combat nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When in the form of a Pit Lizard, the adventurer is able to breathe a ball of flame that incinerates all enemies in the area. Such a feat is very stressful and can only be performed once every five minutes.
182
57
194
873
786
When in the form of a Pit Lizard, the adventurer is able to breathe a cloud of acidic gas, eating the flesh of all enemies within range. Such a feat is stressful and can only be performed once every two minutes.
179
55
184
852
769
When in the form of a Pit Lizard, the adventurer is able to breathe a stream of fire, incinerating the target. Such a feat is stressful and can only be performed once every minute.
172
54
184
829
751
Blind
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The adventurer attempts to put all enemies in the area into a state of deep tranquility. It will only affect those enemies that are not in combat mode. Attacking a creature in this state will break this effect.
8
127
107
The adventurer attempts to put all enemies in the area into a state of deep tranquility. It will only affect those enemies that are not in combat mode. Attacking a creature in this state will break this effect.
16
49
251
225
The adventurer attempts to put all enemies in the area into a state of deep tranquility. It will only affect those enemies that are not in combat mode. Attacking a creature in this state will break this effect.
44
124
677
606
The adventurer attempts to put all enemies in the area into a state of deep tranquility. It will only affect those enemies that are not in combat mode. Attacking a creature in this state will break this effect.
54
174
823
746
Calm
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The adventurer attempts to put the enemy into a state of deep tranquility. This will only affect a monster that is not in combat mode. Attacking a creature in this state will break this effect.
172
54
174
823
746
The adventurer attempts to put the enemy into a state of deep tranquility. This will only affect a monster that is not in combat mode. Attacking a creature in this state will break this effect.
152
48
144
731
660
The adventurer attempts to put the enemy into a state of deep tranquility. This will only affect a monster that is not in combat mode. Attacking a creature in this state will break this effect.
139
44
124
677
606
The adventurer attempts to put the enemy into a state of deep tranquility. This will only affect a monster that is not in combat mode. Attacking a creature in this state will break this effect.
90
29
74
443
402
The adventurer attempts to put the enemy into a state of deep tranquility. This will only affect a monster that is not in combat mode. Attacking a creature in this state will break this effect.
50
16
49
251
225
The adventurer attempts to put the enemy into a state of deep tranquility. This will only affect a monster that is not in combat mode. Attacking a creature in this state will break this effect.
24
8
127
107
The adventurer attempts to put all enemies in the area into a state of deep tranquility. It will only affect those enemies that are not in combat mode. Attacking a creature in this state will break this effect.
29
74
443
402
The adventurer attempts to put all enemies in the area into a state of deep tranquility. It will only affect those enemies that are not in combat mode. Attacking a creature in this state will break this effect.
48
144
731
660
Adventurer single heals
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Adventurer team heals
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Heals all members of the casters team of 2119-3175 points of damage.
215
56
1842
1842
Heals all members of the casters team of 1487-2127 points of damage.
215
56
1544
1544
Heals all members of the casters team of 364-751 points of damage.
156
48
663
735
Heals all members of the casters team of 321-704 points of damage.
142
44
611
683
Heals all members in the casters team of 193-472 points of damage.
142
27
374
417
Heals all members of the casters team of 261-595 points of damage.
116
36
497
549
Heals all members of the casters team of 141-328 points of damage.
57
18
251
283
Heals all members of the casters team of 79-196 points of damage.
33
11
146
170
Kin of Tarasque
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Executable only when in the form of a Pit Lizard, this nano program will increase the maximum health of the adventurer by a massive amount for a short period of time. The adventurer will also be regularly healed during this period. Such a feat is incredibly stressful and can only be performed once every 20 minutes.
182
56
194
778
864
Adventurer instant heal
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 25 seconds.
220
55
219
1754
1754
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 26 seconds.
214
54
206
1544
1544
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 27 seconds.
207
52
206
1299
1299
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 27 seconds.
182
56
194
781
867
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 29 seconds.
166
51
164
705
777
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 33 seconds.
119
38
99
522
577
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 35 seconds.
86
27
74
378
421
When in the form of a Sabretooth, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 31 seconds.
86
46
134
631
703
Complete heal
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Pit lizard heals
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When in the form of a Pit Lizard, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 25 seconds.
220
55
219
1754
1754
When in the form of a Pit Lizard, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 26 seconds.
214
54
213
1544
1544
When in the form of a Pit Lizard, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 27 seconds.
207
52
206
1299
1299
When in the form of a Pit Lizard, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 27 seconds.
195
49
194
1041
1041
Wolf-form heals
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When in the form of a Wolf, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 25 seconds.
220
55
219
1754
1754
When in the form of a Wolf, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 26 seconds.
214
54
213
1544
1544
When in the form of a Wolf, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 27 seconds.
195
49
194
1041
1041
When in the form of a Wolf, the adventurer is able to periodically execute this self-only instant heal. This program is tiring to execute and can only be used every 27 seconds.
195
52
206
1299
1299
Other
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Executable only when in the form of a Pit Lizard, this nano program will increase your defense by making you smaller for a period of time.
175
45
749
819
749
Damage shields
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Protects the target with a damage shield that inflicts a large amount of damage each time it is hit. This shield will also absorb the first 260 points of melee-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
169
52
786
786
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
169
35
194
792
792
Protects the target with a damage shield that inflicts a large amount of damage each time it is hit. This shield will also absorb the first 250 points of melee-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
165
51
771
771
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
165
34
194
776
776
Protects the target with a damage shield that inflicts a large amount of damage each time it is hit. This shield will also absorb the first 240 points of fire-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
162
50
753
753
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
162
34
184
758
758
Protects the target with a damage shield that inflicts a large amount of damage each time it is hit. This shield will also absorb the first 230 points of chemical-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
159
49
732
732
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
159
33
174
740
740
Protects the target with a damage shield that inflicts a large amount of damage each time it is hit. This shield will also absorb the first 220 points of energy-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
152
47
708
708
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
152
32
164
713
713
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 210 points of cold-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
149
46
685
685
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
149
31
154
691
691
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 200 points of projectile-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
142
44
667
667
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
142
30
154
671
671
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 190 points of melee-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
139
43
651
651
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
139
29
144
655
655
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 180 points of fire-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
136
42
634
634
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
136
28
134
639
639
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 170 points of chemical-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
132
41
617
617
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
132
28
124
621
621
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 160 points of melee-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
126
39
588
588
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
126
27
99
598
598
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
119
25
99
558
558
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 150 points of energy-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
116
36
547
547
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 140 points of fire-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
109
34
507
507
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
109
23
99
517
517
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 130 points of poison-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
99
31
466
466
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
99
21
99
478
478
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 120 points of melee-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
90
28
422
422
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
90
19
74
432
432
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 110 points of cold-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
83
26
383
383
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
83
17
74
393
393
Protects the target with a damage shield that inflicts a moderate amount of damage each time it is hit. This shield will also absorb the first 100 points of poison-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
73
23
344
344
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
73
16
74
354
354
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
66
14
49
315
315
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 90 points of fire-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
63
20
304
304
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
57
12
49
272
272
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 80 points of projectile-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
53
17
261
261
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 70 points of energy-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
47
15
220
220
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
47
10
49
230
230
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
40
9
24
195
195
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 60 points of fire-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
37
12
187
187
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 50 points of radiation-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
30
10
154
154
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
30
7
24
162
162
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 40 points of projectile-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
24
8
120
120
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
24
6
24
129
129
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 30 points of melee-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
17
6
86
86
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
17
4
95
95
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
10
3
60
60
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 20 points of cold-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
7
3
52
52
Protects the target with a damage shield that inflicts a small amount of damage each time it is hit. This shield will also absorb the first 10 points of projectile-based damage that would otherwise be inflicted upon the target. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
1
1
16
16
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
1
1
25
25
AC buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Adventurer damage shields
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Nanobots enhance the effectiveness of the damage shield protecting the adventurer, increasing the amount of damage inflicted upon the attacker when the adventurer is hit with an attack. This version also provides minor boosts to health and damage output. It also deflection a small amount of damage that the adventurer would otherwise sustain.
215
61
1243
1243
Nanobots enhance the effectiveness of the damage shield protecting the adventurer, increasing the amount of damage inflicted upon the attacker when the adventurer is hit with an attack. This version also provides minor boosts to health and damage output. It also deflection a small amount of damage that the adventurer would otherwise sustain.
169
26
194
781
781
Nanobots enhance the effectiveness of the damage shield protecting the adventurer, increasing the amount of damage inflicted upon the attacker when the adventurer is hit with an attack. This version also provides minor boosts to health and damage output.
142
22
144
663
663
Nanobots enhance the effectiveness of the damage shield protecting the adventurer, increasing the amount of damage inflicted upon the attacker when the adventurer is hit with an attack.
103
16
99
487
487
Nanobots enhance the effectiveness of the damage shield protecting the adventurer, increasing the amount of damage inflicted upon the attacker when the adventurer is hit with an attack.
57
9
49
282
282
Adventurer snare and root resist
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When this nano program is running, it provides the Adventurer with an innate 20% resistance to all normal Snare and Root nanos. This is in addition to the normal nano resistance check.
179
22
174
908
908
When this nano program is running, it provides the Adventurer with an innate 15% resistance to all normal Snare and Root nanos. This is in addition to the normal nano resistance check.
116
15
99
673
673
When this nano program is running, it provides the Adventurer with an innate 10% resistance to all normal Snare and Root nanos. This is in addition to the normal nano resistance check.
58
7
49
315
315
Snare and root resist
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When this nano program is running, it provides the target with an innate 13% resistance to all normal Snare and Root nanos. This is in addition to the normal nano resistance check.
188
22
184
930
930
When this nano program is running, it provides the target with an innate 8% resistance to all normal Snare and Root nanos. This is in addition to the normal nano resistance check.
136
15
134
765
765
When this nano program is running, it provides the target with an innate 5% resistance to all normal Snare and Root nanos. This is in addition to the normal nano resistance check.
80
8
74
450
450
Psionic nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Running this Nano will make you able to see the map of the Pandemonium Areas.
200
1
200
1249
This nano formula will cause an Adventurer under the effects of a morph to take recurring damage.
175
175
799
799
The adventurer is able to use this nano program when in leet form to charm a Soleet for a long period of time. The Soleet will be your faithful follower while on the same playfield, but will not travel with you between playfields.
152
47
144
731
660
660
Running this Nano will make you able to see the map of the Inferno Areas.
150
1
149
849
Running this Nano will make you able to see the map of the Penumbra Areas.
120
1
129
549
The adventurer is able to use this nano program when in leet form to charm a Leetas for a long period of time. The Leetas will be your faithful follower while on the same playfield, but will not travel with you between playfields.
106
34
99
525
478
478
Running this Nano will make you able to see the map of the Adonis Areas.
100
1
99
349
The adventurer is able to use this nano program when in leet form to charm an Eleet for a long period of time. The Eleet will be your faithful follower while on the same playfield, but will not travel with you between playfields.
60
20
49
310
272
272
Running this Nano will make you able to see the map of the Scheol Areas.
60
1
69
349
Running this Nano will allow your team to see the map for Scheol.
60
1
349
Running this Nano will allow your team to see the map for Scheol.
60
1
349
The adventurer is able to use this nano program when in leet form to charm a Leet for a long period of time. The Leet will be your faithful follower while on the same playfield, but will not travel with you between playfields.
30
10
24
162
138
138
Various run speed buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the movement speed of all the people in the casters team by 100 points.
66
14
323
282
Increases the Run speed of all members of the casters team by 40 points.
24
4
117
99
Increases the Runspeed of the target by 40 points, as if the person has known the terrain for a long time.
10
4
68
56
Treatment and first aid buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Treatment skill of the target by 60 points and the First Aid skill by 60 points.
136
42
629
629
Perception buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Perception skill of all members in the casters team by 80 points and Aimed Shot by 20 points.
113
35
527
527
Increases the Perception of the target by 80 points and the Aimed Shot skill by 20 points.
76
24
364
364
Pistol buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Pistol and Fling Shot skills of the adventurer. It also provides a minor increase to the amount of damage inflicted with each attack, and to the Perception skill of the adventurer.
169
44
194
783
783
Increases the Pistol and Fling Shot skills of the adventurer. It also provides a minor increase to the amount of damage inflicted with each attack.
142
37
144
660
660
Increases the Pistol and Fling Shot skills of the adventurer.
99
27
99
478
478
Adventurer 1h edged buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the 1-Hand Edged and Fast Attack skills of the adventurer. It also provides a minor increase to the amount of damage inflicted with each attack and to the Parry skill of the adventurer.
169
44
194
786
786
Increases the 1-Hand Edged and Fast Attack skills of the adventurer. It also provides a minor increase to the amount of damage inflicted with each attack.
142
37
144
661
661
Increases the 1-Hand Edged and Fast Attack skills of the adventurer.
103
27
99
482
482
Multi-wield buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Multi-Melee and Multi-Ranged skills of the adventurer. It also provides a minor boost to the evasion skills and to the agility of the adventurer.
165
43
194
774
774
Increases the Multi-Melee and Multi-Ranged skills of the adventurer. It also provides a minor boost to the evasion skills.
139
36
144
649
649
Increases the Multi-Melee and Multi-Ranged skills of the adventurer.
93
25
74
449
449
Increases the Multi-Melee and Multi-Ranged skills of the adventurer.
40
11
24
199
199
Adventurer perception buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When in the form of a wolf, the adventurer is able to execute this nano program on any friendly target that is also in the form of a wolf. This nano program will increase the perception skill of the target by 600 points. It also has the lesser effect of increasing the evasion skills of the target by 38 points, maximum health by 25 points and the parry skill by 10 points.
162
45
184
760
760
When in the form of a wolf, the adventurer is able to execute this nano program on any friendly target that is also in the form of a wolf. This nano program will increase the perception skill of the target by 400 points. It also has the lesser effect of increasing the evasion skills of the target by 26 points and maximum health by 15 points.
139
39
144
655
655
When in the form of a wolf, the adventurer is able to execute this nano program on any friendly target that is also in the form of a wolf. This nano program will increase the perception skill of the target by 200 points. It also has the lesser effect of increasing the evasion skills of the target by 14 points.
103
29
99
492
492
When in the form of a wolf, the adventurer is able to execute this nano program on any friendly target that is also in the form of a wolf. This nano program will increase the perception skill of the target by 120 points.
53
15
49
256
256
Space nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
220
1
219
1719
1719
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
200
1
199
1051
1051
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
150
1
149
887
887
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
125
1
124
800
800
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
100
1
99
632
632
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
85
1
84
526
526
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
65
1
64
394
394
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
40
1
39
235
235
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer.
15
1
14
94
94
The nanobots create the shell of a new prototype of a Service Tower for the Adventurer
5
1
4
38
38
Damage boost
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When in the form of a Pit Lizard, Sabretooth, or Wolf, this program makes the bite of the adventurer poisoned, increasing poison-based damage attacks by 36 points. All attacks will now inflict poison-based damage.
215
56
1842
1842
Adventurer combat morphs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The caster is transformed into a Pit Lizard. This increases AC and damage inflicted with each attack, but reduces movement speed and makes you less able to evade enemy attacks. You are able to fly when in this form, but this nano formula is not able to be executed indoors.
220
55
219
1754
1754
1744
Transforms the caster into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
219
55
218
1719
1719
1710
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
218
50
217
1684
1684
1675
Transform the caster into a living Totem. While in the form of the Totem, the adventurer will not be able to move, but will continually regenerate nanopoints. Additionally, all members in the adventurers team will receive a blessing that makes healing nanos more effective.
216
54
215
1614
1614
1606
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
215
57
1842
1842
1833
Transforms the caster into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
212
53
211
1474
1474
1468
Transform the caster into a living Totem. While in the form of the Totem, the adventurer will not be able to move, but will continually regenerate nanopoints. Additionally, all members in the adventurers team will receive a blessing that makes healing nanos more effective.
211
53
210
1439
1439
1434
The caster is transformed into a Pit Lizard. This increases AC and damage inflicted with each attack, but reduces movement speed and makes you less able to evade enemy attacks. You are able to fly when in this form, but this nano formula is not able to be executed indoors.
207
52
206
1299
1299
1296
Transform the caster into a living Totem. While in the form of the Totem, the adventurer will not be able to move, but will continually regenerate nanopoints. Additionally, all members in the adventurers team will receive a blessing that makes healing nanos more effective.
205
51
204
1229
1229
1226
Transforms the caster into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
203
51
202
1159
1159
1158
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
201
50
200
1089
1089
1088
Transforms every member of the casters team into a Pit Lizard. This increases AC and damage inflicted with each attack, but reduces movement speed and makes them less able to evade enemy attacks. You are able to fly when in this form, but this nano formula is not able to be executed indoors.
182
56
783
870
783
Transform the caster into a living Totem. While in the form of the Totem, the adventurer will not be able to move, but will continually regenerate nanopoints. Additionally, all members in the adventurers team will receive a blessing that makes healing nanos more effective.
180
45
174
1003
1003
1003
The target is transformed into a Pit Lizard. This increases AC and damage inflicted with each attack, but reduces movement speed and makes you less able to evade enemy attacks. You are able to fly when in this form, but this nano formula is not able to be executed indoors.
179
55
765
846
765
Transforms all members of the casters team into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
175
54
758
838
758
The caster is transformed into a Pit Lizard. This increases AC and damage inflicted with each attack, but reduces movement speed and makes you less able to evade enemy attacks. You are able to fly when in this form, but this nano formula is not able to be executed indoors.
172
53
742
817
742
Transforms the target into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
165
51
719
791
719
Transforms every member of the casters team into a Wolf. This increases movement speed and damage inflicted with each successful hit.
162
50
699
771
699
Transforms the caster into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
159
49
691
762
691
Transforms the target into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
159
49
682
753
682
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
156
48
665
737
665
Transforms every member of the casters team into a Reet. This increases movement speed and evasion but lowers maximum health. You are able to fly when in this form, but this nano formula is not able to be executed indoors. When in this form, it is impossible to attack.
156
48
675
746
675
Transforms the target into a Reet. Movement speed and evasion are increased, but maximum health is decreased. You are able to fly when in this form, but this nano formula is not able to be executed indoors. You are unable to attack when in this form.
152
47
660
731
660
Transforms the target into a form that announces to all the inherent greatness of the target.
149
46
647
718
647
Transforms the caster into a Reet. Movement speed and evasion are increased, but maximum health is reduced. You are able to fly when in this form, but this nano formula is not able to be executed indoors. When in this form you are also unable to attack.
149
46
643
714
643
Transforms every member of the casters team into a Wolf. This increases movement speed and damage inflicted with each successful hit.
132
41
578
644
578
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
126
39
542
602
542
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
119
37
512
566
512
Transforms every member of the casters team into a Reet. This increases movement speed and evasion but lowers maximum health. You cannot fight when in this form. This nano formula cannot be executed indoors.
109
34
478
525
478
Transforms the target into a Reet. Movement speed and evasion are increased, but maximum health is decreased. You cannot fight when in this form. This nano formula cannot be executed indoors.
99
31
432
473
432
Transforms all members of the casters team into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
93
29
417
455
417
Transforms the target into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
90
28
388
430
388
Transforms the caster into a Reet. Movement speed and evasion are increased, but maximum health is decreased. You cannot fight when in this form. This nano formula cannot be executed indoors.
90
28
398
439
398
Transforms the caster into a Sabretooth. This increases both the damage inflicted with each hit and the likelihood of making a successful attack. It increases AC by a slight amount but also lowers movement speed.
83
26
354
401
354
Transforms every member of the casters team into a Wolf. This increases movement speed and damage inflicted with each successful hit.
70
22
299
343
299
Transforms the target into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
53
17
240
270
240
Transforms the caster into a Wolf. Runspeed is increased, as is the amount of damage inflicted with each hit.
47
15
211
236
211
Transforms every member of the casters team into a Reet. This increases movement speed and evasion but lowers maximum health. Fighting is not possible when in this form. This nano formula cannot be executed indoors.
40
13
179
202
179
Transforms the target into a Reet. Movement speed and evasion are increased, but maximum health is decreased. You are unable to fight when in this form. This nano formula cannot be executed indoors.
30
10
138
162
138
Transforms the caster into a Reet. Movement speed and evasion are increased, but maximum health is reduced. You are unable to fight when in this form. This nano formula cannot be executed indoors.
24
8
111
132
111
Transforms the caster into a form that announces to all the inherent greatness of the caster.
20
7
95
113
95
Adventurer team aura
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When in the form of a Wolf, the adventurer is able to execute this pulsing nano program. Every 90 seconds all members of the adventurers team will receive a beneficial enhancement to their damage output and evasion skills. Those members of the team that are also in the form of a wolf will gain additional damage and evasion benefits. This particular program increases damage by 19 points and evasion skills by 80 points. Those in the form of a wolf will gain an additional bonus of 24 points to damage, 96 points to evasion skills, 15 points to runspeed and 20 points to general attack skill.
152
32
164
713
713
713
When in the form of a Wolf, the adventurer is able to execute this pulsing nano program. Every 90 seconds all members of the adventurers team will receive a beneficial enhancement to their damage output and evasion skills. Those members of the team that are also in the form of a wolf will gain additional damage and evasion benefits. This particular program increases damage by 10 points and evasion skills by 57 points. Those in the form of a wolf will gain an additional bonus of 19 points to damage, 46 points to evasion skills and 10 points to runspeed.
126
26
99
593
593
593
When in the form of a Wolf, the adventurer is able to execute this pulsing nano program. Every 90 seconds all members of the adventurers team will receive a beneficial enhancement to their damage output and evasion skills. Those members of the team that are also in the form of a wolf will gain additional damage and evasion benefits. This particular program increases damage by 4 points and evasion skills by 36 points. Those in the form of a wolf will gain an additional bonus of 11 points to damage and 18 points to evasion skills.
66
14
49
315
315
315
Adventurer occassional damage boost
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The adventurer is able to execute this nano program when in the form of a sabretooth. This program will enhance the combat abilities of the adventurer, increasing both the damage inflicted with each hit and the chance of performing a successful attack. It has the added bonus of increasing the defensive capabilities of the adventurer, increasing initiatives and making the adventurer more aggressive (increases the aggressive-defensive rating of the adventurer). The increased metabolic rate that results from the use of this nano program is very draining, limiting the use of this program to once every 2 minutes.
179
33
194
861
776
776
The adventurer is able to execute this nano program when in the form of a sabretooth. This program will enhance the combat abilities of the adventurer, increasing both the damage inflicted with each hit and the chance of performing a successful attack. It has the added bonus of increasing the defensive capabilities of the adventurer, increasing initiatives and making the adventurer more aggressive (increases the aggressive-defensive rating of the adventurer). The increased metabolic rate that results from the use of this nano program is very draining, limiting the use of this program to once every 2 minutes.
159
29
164
765
694
694
The adventurer is able to execute this nano program when in the form of a sabretooth. This program will enhance the combat abilities of the adventurer, increasing both the damage inflicted with each hit and the chance of performing a successful attack. It has the added bonus of increasing the defensive capabilities of the adventurer and making the adventurer more aggressive (increases the aggressive-defensive rating of the adventurer). The increased metabolic rate that results from the use of this nano program is very draining, limiting the use of this program to once every 3 minutes.
146
27
134
707
636
636
The adventurer is able to execute this nano program when in the form of a sabretooth. This program will enhance the combat abilities of the adventurer, increasing both the damage inflicted with each hit and the chance of performing a successful attack. It has the added bonus of increasing the defensive capabilities of the adventurer. The increased metabolic rate that results from the use of this nano program is very draining, limiting the use of this program to once every 3 minutes.
116
22
99
571
517
517
The adventurer is able to execute this nano program when in the form of a sabretooth. This program will enhance the combat abilities of the adventurer, increasing both the damage inflicted with each hit and the chance of performing a successful attack. The increased metabolic rate that results from the use of this nano program is very draining, limiting the use of this program to once every 3 minutes.
80
15
74
405
359
359