Fixer's Nano List
Shadowland snare
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hinders the movement of the target to a great extent, rendering it almost unable to move. If the target is above level 265 it may be hard to get the maximum effect out of this nano formula.
214
54
213
1272
1537
Hinders the movement of the target to a great extent, rendering it almost unable to move. If the target is above level 260 it may be hard to get the maximum effect out of this nano formula.
207
52
206
1101
1296
Hinders the movement of the target to a great extent, rendering it almost unable to move. If the target is above level 245 it may be hard to get the maximum effect out of this nano formula.
199
50
194
926
1051
Hinders the movement of the target to a great extent, rendering it almost unable to move. If the target is above level 225 it may be hard to get the maximum effect out of this nano formula.
153
38
144
782
896
Hinders the movement of the target to a great extent, rendering it almost unable to move. If the target is above level 205 it may be hard to get the maximum effect out of this nano formula.
127
32
124
688
808
Hinders the movement of the target to a great extent, rendering it almost unable to move. If the target is above level 175 it may be hard to get the maximum effect out of this nano formula.
77
19
74
409
475
Hinders the movement of the target to a great extent, rendering it almost unable to move. If the target is above level 140 it may be hard to get the maximum effect out of this nano formula.
26
7
24
141
157
Area snare
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
156
48
580
767
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
136
42
505
669
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
119
37
429
598
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
96
30
339
478
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
63
20
233
326
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
33
11
133
183
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
20
7
88
120
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
20
14
167
230
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
7
3
35
47
Single snare
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hinders the movement of the target to a great extent, rendering it almost unable to move.
126
39
461
634
Hinders the movement of the target to a great extent, rendering it almost unable to move.
103
32
365
512
Hinders the movement of the target to a great extent, rendering it almost unable to move.
73
23
260
364
Hinders the movement of the target to a great extent, rendering it almost unable to move.
37
12
145
199
Hinders the movement of the target to a great extent, rendering it almost unable to move.
20
7
82
111
Hinders the movement of the target to a great extent, rendering it almost unable to move.
10
4
45
60
Hinders the movement of the target to a great extent, rendering it almost unable to move.
4
2
23
30
Root
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
152
47
753
570
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
139
43
679
517
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
90
28
454
325
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
60
19
299
215
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
27
38
611
439
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
27
9
138
102
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
14
5
82
61
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
4
2
38
29
Short term HOT line
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The fixers team is continuously healed of 355-545 points of damage every few seconds for the duration of the formula.
215
43
1754
1429
1419
The target is continuously healed of 153-345 points of damage every few seconds for the duration of the formula.
175
25
808
604
604
The target is continuously healed of 122-276 points of damage every few seconds for the duration of the formula.
149
24
758
573
573
The target is continuously healed of 104-244 points of damage every few seconds for the duration of the formula.
142
23
708
542
542
The target is continuously healed of 95-200 points of damage every few seconds for the duration of the formula.
129
21
660
491
491
The target is continuously healed of 10-21 points of damage every few seconds for the duration of the formula.
129
3
95
70
70
The target is continuously healed of 64-139 points of damage every few seconds for the duration of the formula.
103
17
527
376
376
The target is continuously healed of 43-92 points of damage every few seconds for the duration of the formula.
73
12
383
275
275
The target is continuously healed of 83-168 points of damage every few seconds for the duration of the formula.
66
20
617
443
443
The target is continuously healed of 38-82 points of damage every few seconds for the duration of the formula.
66
11
344
246
246
The target is continuously healed of 26-63 points of damage every few seconds for the duration of the formula.
47
8
251
181
181
The target is continuously healed of 17-39 points of damage every few seconds for the duration of the formula.
30
5
170
125
125
The target is continuously healed of 2-6 points of damage every few seconds for the duration of this formula.
4
1
25
20
20
Fixer long term HOT line
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The target is continuously healed of 466 - 502 points of damage every few seconds for the duration of the formula.
211
25
212
1509
1254
1247
The target is continuously healed of 434 - 471 points of damage every few seconds for the duration of the formula.
208
25
207
1334
1129
1125
The target is continuously healed of 406 - 439 points of damage every few seconds for the duration of the formula.
205
25
204
1229
1054
1051
The target is continuously healed of 362-370 points of damage every few seconds for the duration of the formula.
152
25
194
778
588
588
The target is continuously healed of 326-335 points of damage every few seconds for the duration of the formula.
146
24
174
742
563
563
The target is continuously healed of 276-283 points of damage every few seconds for the duration of the formula.
132
22
154
682
519
519
The target is continuously healed of 235-243 points of damage every few seconds for the duration of the formula.
123
20
134
641
469
469
The target is continuously healed of 194-201 points of damage every few seconds for the duration of the formula.
109
18
99
573
409
409
The target is continuously healed of 154-162 points of damage every few seconds for the duration of the formula.
93
15
99
487
346
346
The target is continuously healed of 111-119 points of damage every few seconds for the duration of the formula.
70
12
74
378
271
271
The target is continuously healed of 87-92 points of damage every few seconds for the duration of the formula.
53
9
49
293
211
211
The target is continuously healed of 58-64 points of damage every few seconds for the duration of the formula.
37
6
24
203
148
148
The target is continuously healed of 35-41 points of damage every few seconds for the duration of the formula.
24
4
24
133
98
98
The target is continuously healed of 15-18 points of damage every few seconds for the duration of the formula.
7
2
56
42
42
Other
ql
ncu
lvl
mm
bm
pm
mc
ts
si
After all the places I have been and all the times I have survived...never expect me to be frightened. I will escape. I find you again when it suits me. I will find you when you are weak.
20
20
99
119
119
Psionic nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This nano formula will reduce the ability of a Trader to use nano formulae.
175
175
799
799
Detection buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Perception, Disarm Traps, and Breaking and Entry skills of the target by 130 points each.
152
47
699
699
Increases the Perception, Disarm Traps, and Breaking and Entry skills of the target by 79 points each.
70
22
335
335
Increases the Perception, Disarm Traps, and Breaking and Entry skills of the target by 23 points each.
14
5
74
74
Perception buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Concealment buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Evade debuffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Lowers the all evasion skills of the target by 250 points each.
215
61
1614
1614
Lowers the all evasion skills of the target by 170 points each.
205
55
189
843
843
Sneak attack buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Fixer smg and burst buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the fixers Submachine Gun skill by 201 points and the Burst and FullAuto skills by 130 points. It also increases the Multi-Ranged skill by 58 points, damage output by 18 points, ranged weapon initiative by 60 points and all evasion skills by 20 points.
215
56
1614
1614
Increases the fixers Submachine Gun skill by 141 points and the Burst and FullAuto skills by 90 points. It also increases the Multi-Ranged skill by 38 points, damage output by 8 points, ranged weapon initiative by 40 points and all evasion skills by 10 points.
169
46
194
786
786
Increases the fixers Submachine Gun skill by 134 points and the Burst and FullAuto skills by 85 points. It also increases the Multi-Ranged skill by 22 points, damage output by 5 points and ranged weapon initiative by 25 points and all evasion skills by 5 points.
156
44
174
725
725
Increases the fixers Submachine Gun skill by 121 points and the Burst skill by 78 points. It also increases the Multi-Ranged skill by 15 points, and damage output by 3 points.
136
39
134
636
636
Increases the fixers Submachine Gun skill by 100 points and the Burst skill by 64 points. It also increases the Multi-Ranged skill by 10 points.
106
30
99
502
502
Increases the fixers Submachine Gun skill by 79 points and the Burst skill by 50 points.
73
21
74
349
349
Increases the fixers Submachine Gun skill by 24 points and the Burst skill by 15 points.
14
5
78
78
Increases the targets Submachine Gun skill by 8 points and their Burst skill by 7 points.
1
1
4
4
Increases the fixers Submachine Gun skill by 46 points and the Burst skill by 30 points.
1
10
24
166
166
Fixer dodge increaser buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Rubi-Ka team speed buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 680 points.
156
44
184
582
769
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 590 points.
132
38
144
493
661
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 420 points.
106
31
99
391
547
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 360 points.
76
23
74
290
402
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 280 points.
57
17
49
218
304
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 230 points.
40
12
24
154
211
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 160 points.
27
9
24
111
150
Everyone in the fixers team begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 110 points.
14
5
67
90
Rubi-Ka speed buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 720 points. It also has an effect on the evasion skills, increasing them by 79 points each.
156
48
586
774
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 620 points. It also has an effect on the evasion skills, increasing them by 70 points each.
136
42
499
665
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 450 points. It also has an effect on the evasion skills, increasing them by 61 points each.
113
35
398
558
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 390 points. It also has an effect on the evasion skills, increasing them by 37 points each.
83
26
297
412
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 310 points. It also has an effect on the evasion skills, increasing them by 25 points each.
63
20
225
315
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 260 points. It also has an effect on the evasion skills, increasing them by 16 points each.
43
14
160
220
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 190 points. It also has an effect on the evasion skills, increasing them by 7 points each.
30
10
117
158
The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move by 140 points. It also has an effect on the evasion skills, increasing them by 2 points each.
17
6
73
99
Summon ammunition
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a small amount of ammunition. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of ammunition that will be delivered. NOTE: You must have three empty slots in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful).
107
33
618
475
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a small amount of ammunition, including heavy ammunition. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of ammunition that will be delivered. NOTE: You must have three empty slots in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful).
107
33
622
493
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a small amount of ammunition, including heavy ammunition. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of ammunition that will be delivered. NOTE: You must have two empty slots in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful).
74
23
427
328
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a small amount of ammunition. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of ammunition that will be delivered. NOTE: You must have two empty slots in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful).
60
19
365
290
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a small amount of ammunition, including heavy ammunition. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of ammunition that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful).
18
6
110
85
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a small amount of ammunition. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of ammunition that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful).
10
4
81
64
Summon armor
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
120
37
688
584
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
113
35
644
550
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
107
33
625
502
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
103
32
611
451
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
90
28
533
391
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
70
22
407
318
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
54
17
316
246
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
34
11
215
174
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
24
8
142
114
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a piece of armor. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of armor that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
8
3
65
51
Summon melee weapon
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
120
37
686
582
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
113
35
643
548
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
107
33
624
499
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
103
32
610
449
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
90
28
527
387
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
67
21
400
314
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
54
17
312
243
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
34
11
210
170
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
21
7
139
111
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a melee weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of melee weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
8
3
61
48
Summon ranged weapon
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
120
37
686
582
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
113
35
643
548
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
107
33
624
499
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
103
32
610
449
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
90
28
527
387
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
67
21
400
314
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
54
17
312
243
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
34
11
210
170
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
21
7
139
111
Hacks into the Omni-Pol Secured Supply channel and creates a dummy supply order for a distance weapon. This order is instantly Grid-warped into the inventory of the fixer, with the appropriate amount of credits being deducted. To avoid detection, it is necessary to attach the dummy order to an existing order, so you can never be entirely certain of the type of distance weapon that will be delivered. NOTE: You must have an empty slot in your inventory for the transfer to be successful (you will still be charged even if the transfer is unsuccessful). The system performs a regular inventory check, and any items found to have been delivered to the incorrect location are Grid-warped back into storage.
8
3
61
48
Root reducer (self)
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When executed, this nano program shortens the duration of any Root nano currently affecting the fixer. The duration of any such nano will be reduced by 122 seconds.
169
42
164
870
766
When executed, this nano program shortens the duration of any Root nano currently affecting the fixer. The duration of any such nano will be reduced by 45 seconds.
73
18
49
408
353
Snare reducer (other)
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 1353 seconds.
198
50
194
840
954
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 1052 seconds.
152
38
144
707
812
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 736 seconds.
107
27
99
521
617
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 515 seconds.
63
16
49
298
346
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 318 seconds.
21
5
106
118
Snare reducer (self)
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When executed, this nano program shortens the duration of any Snare nano currently affecting the fixer. The duration of any such nano will be reduced by 1702 seconds.
200
50
194
845
959
When executed, this nano program shortens the duration of any Snare nano currently affecting the fixer. The duration of any such nano will be reduced by 1466 seconds.
168
42
164
763
866
When executed, this nano program shortens the duration of any Snare nano currently affecting the fixer. The duration of any such nano will be reduced by 1161 seconds.
133
33
124
643
756
When executed, this nano program shortens the duration of any Snare nano currently affecting the fixer. The duration of any such nano will be reduced by 814 seconds.
90
23
74
434
508
When executed, this nano program shortens the duration of any Snare nano currently affecting the fixer. The duration of any such nano will be reduced by 596 seconds.
53
13
49
241
283
When executed, this nano program shortens the duration of any Snare nano currently affecting the fixer. The duration of any such nano will be reduced by 337 seconds.
10
3
57
61
Shadowland tap
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The fixer taps into a minor notum vein to create an escape route into a Garden. This version opens routes to the Garden of Lord Galahad and the Garden of Lord Mordeth. The appropriate key to the Garden needs to be worn for the teleport to work.
200
50
194
1054
1054
1054
The fixer taps into a minor notum vein to create an escape route into a Garden. This version opens routes to the Garden of Cama and the Garden of Vanya. The appropriate key to the Garden needs to be worn for the teleport to work.
165
41
164
939
939
939
The fixer taps into a minor notum vein to create an escape route into a Garden. This version opens routes to the Garden of Gilthar and the Garden of Dalja. The appropriate key to the Garden needs to be worn for the teleport to work.
145
30
144
871
871
871
The fixer taps into a minor notum vein to create an escape route into a Garden. This version opens routes to the Garden of Ocra and the Garden of Roch. The appropriate key to the Garden needs to be worn for the teleport to work.
120
20
99
766
766
766
The fixer taps into a minor notum vein to create an escape route into a Garden. This version opens routes to the Garden of Enel and the Garden of Shere. The appropriate key to the Garden needs to be worn for the teleport to work.
80
20
74
495
495
495
The fixer taps into a minor notum vein to create an escape route into a Garden. This version opens routes to the Garden of Aban and the Garden of Thrak. The appropriate key to the Garden needs to be worn for the teleport to work.
25
5
24
151
151
151
Gridding
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Nano Crystal - This will create a temporary Quiescent Grid Waveform Packet for the target. This packet can be applied to a Statue of Transit or Statue of Transportation in the Shadowlands Gardens to cause a temporary rift to the grid in Rubi-Ka to be created, teleporting that person into the grid. Because of the power contained within the packet, it will remain stable for 20 seconds before disappearing.
220
1
219
1754
1419
The bodies of everyone in the fixers team are encoded into a digital form and transferred into the Grid.
169
52
786
786
786
The body of the fixer is encoded into digital form and transferred into the Grid.
159
49
740
740
740
The bodies of everyone in the fixers team are rapidly encoded into digital form and transferred into the Grid. The haste with which this encoding is done is a massive strain, and will cripple the fixer for a time.
146
45
673
673
673
The body of the fixer is rapidly encoded into digital form and transferred into the Grid. The haste with which this encoding is done is a massive strain, and will cripple the fixer for a time.
140
43
639
639
639
The bodies of everyone in the fixers team are encoded into a digital form and transferred into the Grid.
123
38
563
563
563
The body of the fixer is encoded into digital form and transferred into the Grid.
103
32
482
482
482
The bodies of everyone in the fixers team are rapidly encoded into digital form and transferred into the Grid. The haste with which this encoding is done is a massive strain, and will cripple the fixer for a time.
74
23
339
339
339
The bodies of everyone in the fixers team are encoded into a digital form and transferred into the Grid.
57
18
277
277
277
The body of the fixer is rapidly encoded into digital form and transferred into the Grid. The haste with which this encoding is done is a massive strain, and will cripple the fixer for a time.
47
15
225
225
225
The body of the fixer is encoded into digital form and transferred into the Grid.
20
12
179
179
179
This will create a temporary Data Receptacle that can be used to hack into a highly encrypted Grid data stream. Because the encryption used on the data stream is regularly changed, the Data Receptacle will only be useful for 20 seconds.
1
10
39
131
179
This will create a temporary Data Receptacle in the inventory of each member of the fixers team. This Data Receptacle can be used to hack into a highly encrypted Grid data stream. Because the encryption used on the data stream is regularly changed, the Data Receptacle will only be useful for 20 seconds. You will also receive a Quiescent Grid Waveform Template, which may be of some use later.
1
27
99
339
478
Grid armor
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers to enable them to exist both in Gridspace and the real world at the same time. The appearance of the fixer when in this form has lead to this device being called grid armor. When being worn, the fixer evades most attacks, yet can still interact with the world as normal. The Beacon lasts for 6 hours.
140
43
781
695
590
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers to enable them to exist both in Gridspace and the real world at the same time. The appearance of the fixer when in this form has lead to this device being called grid armor. When being worn, the fixer evades most attacks, yet can still interact with the world as normal. The Beacon lasts for 6 hours.
116
36
643
616
471
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers to enable them to exist both in Gridspace and the real world at the same time. The appearance of the fixer when in this form has lead to this device being called grid armor. When being worn, the fixer evades most attacks, yet can still interact with the world as normal. The Beacon lasts for 6 hours.
116
29
532
514
379
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers to enable them to exist both in Gridspace and the real world at the same time. The appearance of the fixer when in this form has lead to this device being called grid armor. When being worn, the fixer evades most attacks, yet can still interact with the world as normal. The Beacon lasts for 6 hours.
60
19
364
332
260
Shadowweb spinner
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
220
55
219
1754
1429
1419
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
215
54
214
1579
1304
1297
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
209
52
208
1369
1154
1149
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
205
51
204
1229
1054
1051
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
201
50
200
1089
953
953
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
170
43
164
961
847
847
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
153
38
144
896
782
782
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
103
26
99
652
550
550
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
75
19
74
462
399
399
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
25
6
24
151
137
137
Space nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This temporarily creates a Multi-Spatial Phasing Beacon, which is used by fixers to enable them to exist both in Gridspace and the real world at the same time. The appearance of the fixer when in this form has lead to this device being called grid armor. When being worn, the fixer evades most attacks, yet can still interact with the world as normal. The Beacon lasts for 6 hours.
215
49
1894
1501
1501
This temporarily creates a Shadowweb Spinner.By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
215
61
1894
1501
1501
Attempts to remove three PSI and three Space nano programs with an NCU cost of less than 15 from the targets NCU, while uploading a small debuff to abilities and nano skills.
187
68
869
869
Attempts to remove three PSI nano programs with an NCU cost of less than 15 from the targets NCU.
126
41
541
541
Attempts to remove three PSI and three Space nano programs with an NCU cost of less than 15 from the targets NCU.
126
43
541
541
Damage boost
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 27 points per hit.
169
52
783
783
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 25 points per hit.
159
49
732
732
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 23 points per hit.
149
46
688
688
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 17 points per hit.
149
33
492
492
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 21 points per hit.
142
44
653
653
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 20 points per hit.
136
42
623
623
The melee, projectile and poison damage output of the target are increased by 16 points.
90
28
422
422
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 15 points per hit.
80
25
374
374
The melee, projectile and poison-based damage output of the target are increased by 13 points.
60
19
288
288
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 10 points per hit.
43
14
207
207
The melee, projectile and poison damage output of the target is increated by 7 points.
27
9
129
129
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 5 points per hit.
10
4
56
56
The melee, projectile and poison damage output of the target are increased by 2 points.
1
1
21
21
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 14 points per hit.
12
207
207
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 21 points per hit.
22
24
374
374
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 24 points per hit.
28
49
492
492
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 26 points per hit.
34
74
623
623
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 35 points per hit.
40
99
732
732
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 40 points per hit.
40
99
783
783
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 28 points per hit.
26
74
653
653
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 30 points per hit.
40
74
688
688
Surrounds the target with a cloud of nanobots that augment any weapon being used, increasing the damage inflicted by the target by 7 points per hit.
4
56
56
The melee, projectile and poison damage output of the target are increased by 22 points.
24
49
422
422
The melee, projectile and poison damage output of the target are increased by 3 points.
1
21
21
The melee, projectile and poison damage output of the target is increated by 9 points.
8
9
129
129
The melee, projectile and poison-based damage output of the target are increased by 18 points.
15
24
288
288
Speed buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This increases the runspeed of everyone in the fixers team by 820 points. The buff placed on the team will be refreshed every 10 minutes. The evade, duck and doge of the fixer are also increased by 150 points.
213
53
204
1247
1502
This increases the runspeed of everyone in the fixers team by 725 points. The buff placed on the team will be refreshed every 10 minutes. The evade, duck and doge of the fixer are also increased by 128 points.
205
51
204
1051
1226
This increases the runspeed of everyone in the fixers team by 640 points. The buff placed on the team will be refreshed every 10 minutes. The evade, duck and doge of the fixer are also increased by 119 points.
174
44
164
860
979
This increases the runspeed of everyone in the fixers team by 400 points. The buff placed on the team will be refreshed every 10 minutes. The evade, duck and doge of the fixer are also increased by 78 points.
120
30
99
650
766
This increases the runspeed of everyone in the fixers team by 250 points. The buff placed on the team will be refreshed every 10 minutes. The evade, duck and doge of the fixer are also increased by 36 points.
50
13
49
247
291
NCU buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Uploads a sentient data virus into the NCU of every member of the fixers team. This virus recodes all nano programs running in the NCU, freeing up additional space. This increases the maximum amount of storage in the NCU by 500.The Fixer also sees an effect from the build in firewall.
215
1
1614
1501
1614
Uploads a sentient data virus into the NCU of every member of the fixers team. This virus recodes all nano programs running in the NCU, freeing up additional space. This increases the maximum amount of storage in the NCU by 250.
162
1
194
783
591
783
Uploads a beneficial data virus into the NCU of every member of the fixers team. This virus compresses all nano programs running in the NCU, freeing up additional space. This increases the maximum amount of storage in the NCU by 195.
149
1
174
729
556
729
Replaces the normal NCU core with one using QuarkStor(tm) technology. This allows data to be stored at massive densities, effectively freeing up additional space in the NCU. This increases the maximum amount of storage in the NCU by 150. This nano is uploaded into the NCU of all members of the fixers team.
132
1
144
657
488
657
Sets up a memory analyzer in the NCU core that continually monitors memory usage in the NCU. Where it can, the analyzer will recompile inefficient code, freeing up additional space. This increases the maximum amount of storage in the NCU by 110. This nano is uploaded into the NCU of all members of the fixers team.
123
1
124
604
434
604
Sets up a small nano program loop that recodes all nano programs in the NCU, freeing up additional space. This increases the maximum amount of storage in the NCU by 85. This nano is uploaded into the NCU of all members of the fixers team.
93
1
74
472
335
472
Sets up a basic analyzer in the NCU that continually monitors NCU memory usage and recodes inefficient code, freeing up additional space. This increases the maximum amount of storage in the NCU by 60. This nano is uploaded into the NCU of all members of the fixers team.
63
1
49
330
236
330
Compresses all the nano programs running in the NCU, freeing up additional space. This increases the maximum amount of storage in the NCU by 40. This nano is uploaded into the NCU of all members of the fixers team.
40
1
24
215
157
215
Compresses all the nano programs running in the NCU, freeing up additional space. This increases the maximum amount of storage in the NCU by 20. This nano is uploaded into the NCU of all members of the fixers team.
20
1
24
124
91
124
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A bucket of cold water thrown in the face of your NCU should return your focus. The fixer owns the grid...a virus scan is not even a distraction.
20
20
119
119