Bureaucrat's Nano List

Bureaucrat nukes
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Inflicts 2,173-3,323 points of energy-based damage.
215
61
1633
1469
Inflicts 2,415-3,692 points of energy-based damage. It also lowers all inits of the target by 600 points for a few seconds.
215
61
1633
1469
Inflicts 1,581-3692 points of energy-based damage. It also lowers the nanoresist of the target by 100 points for a few seconds.
190
58
888
798
Inflicts 1,375-3,211 points of energy-based damage.
179
55
844
763
Lashes the target with multiple monofilament strands, inflicting 863-2,341 points of melee damage.
169
52
802
729
Inflicts 779-1,998 points of energy-based damage.
162
50
762
691
Inflicts 700-1,741 points of melee-based damage.
152
47
723
651
Inflicts 398-894 points of energy-based damage.
149
46
703
631
Inflicts 527-1342 points of energy-based damage.
142
44
675
604
Inflicts 497-1,016 points of projectile-based damage.
123
38
577
522
Inflicts 264-532 points of melee-based damage to the target by making it believe it has suffered a grievous wound.
109
34
525
478
Inflicts 312-740 points of energy-based damage.
93
29
439
398
Inflicts 112-263 points of projectile-based damage.
63
20
303
266
Lashes the target with a monofilament strand, inflicting 145-409 points of melee damage.
50
16
251
225
Chills the target for 84-167 points of cold-based damage.
43
14
219
195
This small missile drills a small way into the target before exploding, causing 97-241 points of damage.
37
12
190
166
A shockwave strikes the target for 32-61 points of melee-based damage.
20
7
108
90
Inflicts 26-49 points of melee-based damage.
10
4
57
47
A bolt of energy strikes the target for 12-28 points of damage.
4
2
35
30
Tries to convince the target it is freezing cold. If successful, the target takes 10-23 points of cold damage.
1
1
4
4
Psychic drain
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Nanobots attack the neural pathways of the target, creating an intense sensation of numbness within the enemys head. In reality, the nanites form microscopic particles of ice between the targets neurons, blocking their ability to fire synaptic transmissions. Supposedly the sensation is a cross between being highly intoxicated, and massive amounts of pain.
180
19
949
949
Snare
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Hinders the movement of the target to a great extent, rendering it almost unable to move.
152
47
649
721
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
146
45
621
693
Hinders the movement of the target to a great extent, rendering it almost unable to move.
136
42
578
644
Hinders the movement of the target to a great extent, rendering it almost unable to move.
136
16
220
245
Hinders the movement of the target to a great extent, rendering it almost unable to move.
106
33
454
499
Hinders the movement of the target to a great extent, rendering it almost unable to move.
80
25
339
389
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
37
12
158
182
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
37
26
359
405
Hinders the movement of the target to a great extent, rendering it almost unable to move.
30
10
133
157
Hinders the movement of the target to a great extent, rendering it almost unable to move.
17
6
78
93
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
14
5
65
78
Hinders the movement of all enemies in the area to a great extent, making it almost impossible for them to move.
14
19
261
296
Hinders the movement of the target to a great extent, rendering it almost unable to move.
7
3
38
46
Hinders the movement of the target to a great extent, rendering it almost unable to move.
4
2
21
24
Hinders the movement of the target to a great extent, rendering it almost unable to move.
53
740
815
Root
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Renders all enemies in a small area unable to move for a short period of time. It does not affect the combat capabilities of the enemies.
217
54
216
1911
1640
Renders all enemies in a small area unable to move for a short period of time. It does not affect the combat capabilities of the enemies.
214
54
213
1776
1537
Renders all enemies in a small area unable to move for a short period of time. It does not affect the combat capabilities of the enemies.
205
51
204
1374
1226
Renders all enemies in a small area unable to move for a short period of time. It does not affect the combat capabilities of the enemies.
190
48
184
1118
1028
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
182
56
858
774
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
179
55
841
760
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
175
54
829
751
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
175
36
555
502
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
162
50
774
702
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
152
47
729
657
Renders all enemies in a small area unable to move for a short period of time. It does not affect the combat capabilities of the enemies.
151
38
144
971
889
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
149
46
712
641
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
149
52
802
729
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
146
45
695
623
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
132
41
626
563
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
126
39
602
542
Renders all enemies in a small area unable to move for a short period of time. It does not affect the combat capabilities of the enemies.
102
26
99
701
645
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
99
31
479
438
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
93
29
451
412
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
66
21
323
282
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
63
20
316
277
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
54
14
49
350
317
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
47
15
232
207
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
40
13
202
179
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
33
11
170
146
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
27
9
147
124
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
24
8
117
99
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
23
6
161
140
Renders all enemies in the area unable to move for a period of time. It does not affect their combat capabilities.
10
4
68
56
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
4
25
381
330
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
4
2
35
30
The target suffers a momentary loss of balance, making it unable to move. This does not affect the combat abilities of the target during this period.
1
1
4
4
Calm
ql
ncu
lvl
mm
bm
pm
mc
ts
si
If successful, the target will not enter combat unless it is attacked first.
219
54
218
2000
1996
If successful, the target will not enter combat unless it is attacked first.
215
54
214
1821
1818
If successful, the target will not enter combat unless it is attacked first.
212
53
204
1687
1684
If successful, the target will not enter combat unless it is attacked first.
209
52
204
1553
1550
If successful, the target will not enter combat unless it is attacked first.
203
51
194
1284
1284
If successful, the target will not enter combat unless it is attacked first.
193
48
184
1127
1127
If successful, the target will not enter combat unless it is attacked first.
189
58
873
873
If successful, all enemies in the area will not enter combat, unless they are attacked first.
185
57
861
861
Attempts to stun the target for a period of time.
175
54
817
If successful, the target will not enter combat unless it is attacked first.
175
54
806
806
If successful, the target will not enter combat unless it is attacked first.
170
43
164
1041
1041
Attempts to stun the target for a few seconds.
165
51
768
If successful, all enemies in the area will not enter combat, unless they are attacked first.
162
50
744
744
A minor hold spell, that causes the target to become almost immobile for a short period of time.
159
48
718
If successful, the target will not enter combat unless it is attacked first.
156
48
727
727
If successful, the target will not enter combat unless it is attacked first.
132
41
620
620
If successful, all enemies in the area will not enter combat, unless they are attacked first.
126
39
583
583
If successful, the target will not enter combat unless it is attacked first.
123
31
99
869
869
If successful, the target will not enter combat unless it is attacked first.
103
32
486
486
If successful, the target will not enter combat unless it is attacked first.
85
21
74
570
570
If successful, the target will not enter combat unless it is attacked first.
80
25
377
377
If successful, the target will not enter combat unless it is attacked first.
64
16
49
433
433
If successful, the target will not enter combat unless it is attacked first.
43
14
215
215
If successful, the target will not enter combat unless it is attacked first.
27
9
137
137
If successful, the target will not enter combat unless it is attacked first.
26
7
24
180
180
If successful, the target will not enter combat unless it is attacked first.
10
4
57
57
Other
ql
ncu
lvl
mm
bm
pm
mc
ts
si
If successful, the target will not enter combat unless it is attacked first however the same target will not be fooled by the same trick for some time.
200
58
1500
1500
If successful, the target will not enter combat unless it is attacked first however the same target will not be fooled by the same trick for some time.
200
58
1000
1000
Healing nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Augments the combat abilities of the bureaucrats robotic assistant to greatly improve its offensive abilities for a short period.
200
30
218
1800
1450
1800
Augments the combat abilities of the bureaucrats robotic assistant allowing it to occasionally land extra attacks on their target.
200
30
209
1800
1800
Sometimes you have to ask for the ultimate sacrifice. This formula detonates the bureaucrats robotic assistant in order to provide the caster with a temporary blast shield. Your nano skills are rendered virtually useless while the shield is running.
200
30
214
1800
1800
Nanobots make repairs on your android, healing 873-1,718 points of damage.
166
51
791
719
719
Nanobots make repairs on your android, healing 732-1,339 points of damage.
136
42
650
583
583
Nanobots make repairs on your android, healing 399-707 points of damage.
70
22
343
299
299
Lowers XP lost by 30% on death.
47
15
232
232
207
Nano delta (Crat) buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The nano point restoration rate of the target is increased by a moderate amount.
90
28
425
425
The targets nano point restoration-rate is increased by a small amount.
37
12
178
178
The nano point restoration rate of the target is increased by a moderate amount.
28
425
425
The targets nano point restoration-rate is increased by a small amount.
12
178
178
NPC damage boost buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
205
20
213
1149
1149
1049
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 354 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
199
20
194
1043
956
1043
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
190
17
179
1049
1049
974
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 298 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
173
17
164
958
886
958
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
170
13
134
909
909
824
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 260 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
152
15
144
886
812
886
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
135
15
159
974
974
889
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 223 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
131
13
124
826
750
826
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 187 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
110
11
99
696
636
696
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
110
11
109
759
759
699
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
100
9
79
619
619
569
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 156 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
92
9
74
562
521
562
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
80
7
64
489
489
434
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 121 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
71
7
49
447
396
447
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 88 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
52
5
49
304
277
304
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
50
5
54
389
389
304
Augments the combat abilities of the bureaucrats robotic assistant. This will increase the attack rating of the pet by 51 points. It also makes the robotic assistant slightly more likely to hold the attention of the target it is attacking.
30
3
24
188
164
188
Augments the combat abilities of the bureaucrats mind controlled Slave. This nano will actually increase the level of the monster that is mind-controlled for a short period of time. It will always break the mind-control when the effect expires. This nano works by gaining a psycho-physiological effect through extreme persuasion. The result is that only physical aspects of the monster is changed, not anything to do with nano-skills or actual abilities. It will also slightly increase the chance of the monster being attacked by its target.This nano will only work on monsters of lower power than the bureaucrat.This nano forcefully molds the target into something else, boosting its level quite a bit. It still has the physical aspects of its original body. A weak monster as base, will still be weaker than a higher level base.Due to the sever nature of this nano, it will always expire at once when the mind control nano expires. In addition, upon expirering, the monster will die from exhaustion.
30
3
29
204
204
164
Other
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Augments the combat abilities of the bureaucrats robotic assistant to improve its defensive abilities. The bureaucrats knowledge of corporate hacking technology allows them to protect their assistant against such attacks to a greater degree then other professions
200
20
200
1300
900
1300
Augments the combat abilities of the bureaucrats robotic assistant to improve its defensive abilities.The bureaucrats knowledge of corporate hacking technology allows them to protect their assistant against such attacks to a greater degree then other professions
200
20
214
1500
1200
1500
Augments the combat abilities of the bureaucrats robotic assistant to improve its defensive abilities.The bureaucrats knowledge of corporate hacking technology allows them to protect their assistant against such attacks to a greater degree then other professions
200
20
218
1900
1400
1900
Other
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Augments the combat abilities of the bureaucrats robotic assistant to improve its defensive abilities.
200
40
218
1800
1400
1800
Augments the combat abilities of the bureaucrats robotic assistant to improve its defensive abilities.
200
30
200
1400
1000
1400
Augments the combat abilities of the bureaucrats robotic assistant to improve its defensive abilities.
200
25
174
1000
750
1000
Psionic nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Your target has their initiatives lowered by 400 points.
200
200
1559
1559
This nano formula will reduce the nano skills of a Bureaucrat while draining their nano pool.
175
175
799
799
This nano formula will cause an Adventurer under the effects of a morph to take recurring damage.
175
175
799
799
Increases all initiatives of the target by 30 points.
159
49
737
737
Your target has their initiatives lowered by 30 points.
159
36
537
537
Your target has their initiatives lowered by 250 points. There is also a chance of other weird effects happening.
100
36
750
750
Your target has their initiatives lowered by 250 points.
100
100
750
750
Your target has their initiatives lowered by 250 points. There is also a chance of other weird effects happening.
100
36
537
537
Increases all initiatives of the target by 30 points, decreases your chance to be hit with 50 points, increases your chance to hit with 25 points, decreases the chance of someone landing a critical on you with 3%, increases psychic and intelligence with 3 pionts, increases runspeed with 45 points and (finally) decreases the time on all skill locks with 3 seconds.
29
538
538
Experience boost
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the experience gained by every member of the casters team by 9%.
162
35
753
753
Increases the experience gained by every member of the casters team by 6%.
99
22
460
460
Increases the experience gained by every member of the casters team by 3%.
17
4
88
88
Concealment buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Concealment skill of the target by 86 points.
57
18
283
251
Pistol buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Pistol skill of the caster by 50 points.
126
10
582
582
Increases the Pistol skill of the caster by 35 points.
126
8
582
582
Increases the Pistol skill of the target by 20 points.
14
5
78
78
Psychology buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases the Psychology skill of the target by 50 points.
43
14
206
206
Charm
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Two voices, working in harmony. Together, we can make a difference.Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
215
58
1549
1912
1912
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
200
120
215
1499
1499
1499
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
200
180
219
1499
1499
1499
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
190
120
214
1299
1299
1299
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
190
120
214
1199
1199
1199
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
189
58
870
870
870
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
180
80
194
999
999
999
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
180
80
194
999
999
999
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
179
55
826
826
826
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
162
50
750
750
750
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
159
49
731
731
731
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
152
47
710
710
710
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
150
55
826
826
826
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
149
46
686
686
686
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
142
42
632
632
632
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
136
42
632
632
632
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
123
38
571
571
571
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
109
34
505
505
505
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
100
34
505
505
505
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
96
52
780
780
780
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
96
30
455
455
455
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
93
50
750
750
750
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
86
27
401
401
401
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
81
47
710
710
710
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
76
24
363
363
363
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
63
20
303
303
303
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
53
17
257
257
257
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
50
27
401
401
401
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
47
15
228
228
228
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
40
13
194
194
194
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
39
20
303
303
303
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
33
11
166
166
166
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
31
15
228
228
228
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
27
9
137
137
137
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
24
11
166
166
166
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.
20
7
108
108
108
Attempts to charm the target for a short period of time, during which it will obey the commands of the caster. After that period, it will become aggressive again.This version of the nano lends psychic power from the team, the more members you have in your team, the higher psychic requirements the target can have. Being the leader of a full team also gives you a boost.This nano lasts much shorter than the solo version as you are enabled to mind control much higher level targets.
17
7
108
108
108
Bureaucrat pet aggressiveness buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Augments the bureaucrat’s robotic assistant, making it more likely to hold the attention of the target it is attacking.
173
3
820
744
Augments the bureaucrat’s robotic assistant, making it more likely to hold the attention of the target it is attacking.
130
2
608
547
Augments the bureaucrat’s robotic assistant, making it more likely to hold the attention of the target it is attacking.
44
1
219
195
Bureaucrat protection speeches
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases both the chance to hit and also the chance of avoiding an attack.
215
60
1912
1470
1912
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases both the chance to hit and also the chance of avoiding an attack.
186
57
867
781
867
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases both the chance to hit and also the chance of avoiding an attack.
156
48
735
663
735
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases the chance to score a critical hit.
156
48
727
655
727
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases nano resistance.
149
46
705
634
705
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases nano resistance.
149
46
849
767
849
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases both the chance to hit and also the chance of avoiding an attack.
130
40
608
547
608
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases nano resistance.
97
30
460
422
460
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases the chance to score a critical hit.
87
27
417
374
417
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases both the chance to hit and also the chance of avoiding an attack.
83
26
393
344
393
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases nano resistance.
50
16
245
220
245
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any friends close to the bureaucrat during that synchronization will receive a temporary mood-enhancing effect. This mood-enhancing effect increases both the chance to hit and also the chance of avoiding an attack.
37
12
190
166
190
Buraucrat offensive speeches
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers nano resistance.
186
57
873
786
873
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect reduces the available amount of nanobots.
182
56
858
774
858
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers the chance of landing a critical hit.
179
55
838
758
838
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect reduces the available amount of nanobots.
159
49
746
675
746
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers nano resistance.
153
47
718
647
718
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect reduces the available amount of nanobots.
126
39
589
532
589
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers the chance of landing a critical hit.
113
35
531
482
531
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers nano resistance.
100
31
473
432
473
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect reduces the available amount of nanobots.
83
26
405
359
405
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers nano resistance.
44
14
210
187
210
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect reduces the available amount of nanobots.
34
11
170
146
170
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers the chance of landing a critical hit.
21
7
113
95
113
Fear line
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Attempts to terrify the target. If successful, the target will run away for a period of time.
179
55
832
832
Attempts to terrify the target. If successful, the target will run away for a period of time.
159
49
739
739
Attempts to terrify the target. If successful, the target will run away for a period of time.
130
40
595
595
Attempts to terrify the target. If successful, the target will run away for a period of time.
110
34
512
512
Attempts to terrify the target. If successful, the target will run away for a period of time.
90
28
413
413
Attempts to terrify the target. If successful, the target will run away for a period of time.
70
23
336
336
Attempts to terrify the target. If successful, the target will run away for a period of time.
57
18
277
277
Attempts to terrify the target. If successful, the target will run away for a period of time.
37
12
178
178
Various damage modifier and initiative debuffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
390
1
219
2000
2000
2000
Attempts to soothe and calm the target, which lowers the damage inflicted by the target by 102 points, and initiatives by 726 points.. The target needs to be level 160 or higher for the nanoformula to work.
215
53
214
1821
1818
Attempts to soothe and calm the target, which lowers the damage inflicted by the target by 68 points, and initiatives by 583 points.. The target needs to be level 150 or higher for the nanoformula to work.
204
51
203
1329
1328
Attempts to soothe and calm the target, which lowers the damage inflicted by the target by 49 points, and initiatives by 454 points.. The target needs to be level 145 or higher for the nanoformula to work.
198
50
194
1144
1144
Attempts to soothe and calm the target, which lowers the damage inflicted by the target by 38 points, and initiatives by 341 points.. The target needs to be level 135 or higher for the nanoformula to work.
171
43
164
1045
1045
Attempts to soothe and calm the target, which lowers the damage inflicted by the target by 26 points, and initiatives by 248 points.. The target needs to be level 115 or higher for the nanoformula to work.
140
35
134
937
937
Other
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Gives everyone nearby an irresistible compulsion to be anywhere else...fast.
20
20
119
119
Bureaucrat pet summons
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Summons the inactive shell of a bodyguard robot from the home office.
215
55
1469
1469
Summons the inactive shell of a bodyguard robot from the home office.
205
52
204
1226
1226
Summons the inactive shell of a bodyguard robot from the home office.
169
52
778
778
Summons the inactive shell of a bodyguard robot from the home office.
169
52
786
786
Summons the inactive shell of a bodyguard robot from the home office.
165
51
771
771
Summons the inactive shell of a bodyguard robot from the home office.
165
51
765
765
Summons the inactive shell of a bodyguard robot from the home office.
162
50
746
746
Summons the inactive shell of a bodyguard robot from the home office.
162
50
755
755
Summons the inactive shell of a bodyguard robot from the home office.
159
49
736
736
Summons the inactive shell of a personal-protection robot from the home office.
156
48
722
722
Summons the inactive shell of a personal-protection robot from the home office.
152
47
699
699
Summong the inactive shell of a personal-protection robot from the home office.
152
47
710
710
Summons the inactive shell of a personal-protection robot from the home office.
149
46
688
688
Summons the inactive shell of a personal-protection robot from the home office.
146
45
669
669
Summons the inactive shell of a personal-protection robot from the home office.
146
45
677
677
Summons the inactive shell of a highly advanced robot from the home office.
142
44
653
653
Summons the inactive shell of a personal-protection robot from the home office.
142
44
661
661
Summons the inactive shell of a highly advanced robot from the home office.
139
43
645
645
Summons the inactive shell of a highly advanced robot from the home office.
136
42
636
636
Summons the inactive shell of a highly advanced robot from the home office.
136
42
627
627
Summons the inactive shell of a highly advanced robot from the home office.
132
41
609
609
Summons the inactive shell of a highly advanced robot from the home office.
132
41
619
619
Summons the inactive shell of a highly advanced robot from the home office.
129
40
593
593
Summons the inactive shell of a very advanced robot from the home office.
123
38
573
573
Summons the inactive shell of a very advanced robot from the home office.
119
37
553
553
Summons the inactive shell of a very advanced robot from the home office.
113
35
532
532
Summons the inactive shell of a very advanced robot from the home office.
109
34
512
512
Summons the inactive shell of a very advanced robot from the home office.
106
33
492
492
Summons the inactive shell of a very advanced robot from the home office.
99
31
472
472
Summons the inactive shell of a very advanced robot from the home office.
96
30
449
449
Summons the inactive shell of a fairly advanced robot from the home office.
90
28
427
427
Summons the inactive shell of a fairly advanced robot from the home office.
86
27
407
407
Summons the inactive shell of a fairly advanced robot from the home office.
83
26
393
393
Summons the inactive shell of a fairly advanced robot from the home office.
80
25
378
378
Summons the inactive shell of a fairly advanced robot from the home office.
76
24
364
364
Summons the inactive shell of a fairly advanced robot from the home office.
73
23
349
349
Summons the inactive shell of a fairly advanced robot from the home office.
70
22
335
335
Summons the inactive shell of a moderately advanced robot from the home office.
66
21
320
320
Summons the inactive shell of a moderately advanced robot from the home office.
63
20
304
304
Summons the inactive shell of a moderately advanced robot from the home office.
60
19
288
288
Summons the inactive shell of a moderately advanced robot from the home office.
57
18
272
272
Summons the inactive shell of a moderately advanced robot from the home office.
53
17
256
256
Summons the inactive shell of a moderately advanced robot from the home office.
50
16
240
240
Summons the inactive shell of a moderately advanced robot from the home office.
47
15
225
225
Summons the inactive shell of a robot from the home office.
43
14
211
211
Summons the inactive shell of a robot from the home office.
40
13
199
199
Summons the inactive shell of a robot from the home office.
37
12
187
187
Summons the inactive shell of a robot from the home office.
37
12
174
174
Summons the inactive shell of a robot from the home office.
33
11
162
162
Summons the inactive shell of a robot from the home office.
30
10
150
150
Summons the inactive shell of a basic robot from the home office.
27
9
129
129
Summons the inactive shell of a robot from the home office.
27
9
138
138
Summons the inactive shell of a basic robot from the home office.
24
8
120
120
Summons the inactive shell of a basic robot from the home office.
20
7
111
111
Summons the inactive shell of a basic robot from the home office.
20
7
103
103
Summons the inactive shell of a basic robot from the home office.
17
6
86
86
Summons the inactive shell of a basic robot from the home office.
17
6
95
95
Summons the inactive shell of a basic robot from the home office.
14
5
69
69
Summons the inactive shell of a basic robot from the home office.
14
5
78
78
Summons the inactive shell of a basic robot from the home office.
10
4
60
60
Summons the inactive shell of a basic robot from the home office.
7
3
52
52
Summons the inactive shell of a basic robot from the home office.
7
3
43
43
Summons the inactive shell of a basic robot from the home office.
4
2
34
34
Summons the inactive shell of a basic robot from the home office.
1
1
21
21
Summons the inactive shell of a basic robot from the home office.
1
1
16
16
Space nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
You call for your pets attention. This will cause any Snare, Root, or Calm nano programs affecting that pet to be reduced in duration by 3600 seconds. Your call is so intense that you catch the attention of other pets as well.
215
55
214
1399
1399
You call for your pets attention. This will cause any Charm nano programs affecting that pet to be reduced in duration by 3600 seconds.
215
55
214
1399
1399
When executed, this nano program shortens the duration of any Snare nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 1702 seconds.
200
50
194
959
1046
When executed, this nano program shortens the duration of any Root nano currently affecting the target. The duration of any such nano will be reduced by 226 seconds.
200
50
194
1046
959
When executed, this nano program shortens the duration of any Root nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 281 seconds.
199
50
194
1043
956
Through this nano program, the bureaucrat is able to reduce the duration of a normal snare by 1338 seconds and a normal root by 221 seconds on all nearby friendly players. This will also provide those people with a short-duration innate resistance against normal root and snare nano programs of 30%.
194
49
184
944
1028
The bureaucrat is able to send a pulse of energy into the exoskeleton of the targetted pet. This will cause any Snare or Root nano programs affecting that pet to be reduced in duration by 1074 seconds.
192
48
184
939
939
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 1252 seconds.
180
45
174
912
988
When executed, this nano program shortens the duration of any Root nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 245 seconds.
174
44
164
962
890
When executed, this nano program shortens the duration of any Root nano currently affecting the target. The duration of any such nano will be reduced by 188 seconds.
169
42
164
942
870
Through this nano program, the bureaucrat is able to reduce the duration of a normal snare by 1116 seconds and a normal root by 176 seconds on all nearby friendly players. This will also provide those people with a short-duration innate resistance against normal root and snare nano programs of 30%.
161
30
154
838
911
The bureaucrat is able to send a pulse of energy into the exoskeleton of the targetted pet. This will cause any Snare or Root nano programs affecting that pet to be reduced in duration by 825 seconds.
150
38
144
807
807
When executed, this nano program shortens the duration of any Root nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 201 seconds.
149
37
144
878
804
When executed, this nano program shortens the duration of any Snare nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 1274 seconds.
146
37
144
795
869
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 960 seconds.
137
34
134
768
843
When executed, this nano program shortens the duration of any Root nano currently affecting the target. The duration of any such nano will be reduced by 124 seconds.
124
31
99
797
721
Through this nano program, the bureaucrat is able to reduce the duration of a normal snare by 820 seconds and a normal root by 117 seconds on all nearby friendly players. This will also provide those people with a short-duration innate resistance against normal root and snare nano programs of 20%.
119
30
99
691
761
When executed, this nano program shortens the duration of any Snare nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 951 seconds.
109
27
99
629
688
When executed, this nano program shortens the duration of any Root nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 118 seconds.
101
25
99
631
581
You call for your pets attention. This will cause any Snare, Root, or Calm nano programs affecting that pet to be reduced in duration by 3600 seconds.
100
22
99
769
769
You call for your pets attention. This will cause any Charm nano programs affecting that pet to be reduced in duration by 3600 seconds.
100
22
99
769
769
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 659 seconds.
94
24
74
535
577
When executed, this nano program shortens the duration of any Root nano currently affecting the target. The duration of any such nano will be reduced by 73 seconds.
78
20
74
483
438
When executed, this nano program shortens the duration of any Root nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 89 seconds.
74
19
49
462
414
The bureaucrat is able to send a pulse of energy into the exoskeleton of the targetted pet. This will cause any Snare or Root nano programs affecting that pet to be reduced in duration by 437 seconds.
71
18
49
396
396
Through this nano program, the bureaucrat is able to reduce the duration of a normal snare by 547 seconds and a normal root by 66 seconds on all nearby friendly players. This will also provide those people with a short-duration innate resistance against normal root and snare nano programs of 10%.
70
18
49
391
442
When executed, this nano program shortens the duration of any Snare nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 649 seconds.
62
16
49
340
379
When executed, this nano program shortens the duration of any Root nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 63 seconds.
49
12
24
284
259
When executed, this nano program shortens the duration of any Snare nano currently affecting the target. The duration of any such nano will be reduced by 417 seconds.
42
11
24
224
248
The bureaucrat is able to send a pulse of energy into the exoskeleton of the targetted pet. This will cause any Snare or Root nano programs affecting that pet to be reduced in duration by 308 seconds.
36
9
24
194
194
The bureaucrat is able to send a pulse of energy into the exoskeleton of the targetted pet. This will cause any Snare or Root nano programs affecting that pet to be reduced in duration by 583 seconds.
36
27
99
617
617
When executed, this nano program shortens the duration of any Root nano currently affecting the target. The duration of any such nano will be reduced by 38 seconds.
36
9
24
218
194
When executed, this nano program shortens the duration of any Root nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 37 seconds.
24
6
153
133
When executed, this nano program shortens the duration of any Snare nano currently affecting the bureaucrat. The duration of any such nano will be reduced by 410 seconds.
22
6
123
141
Trader nano resistance debuff line A
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Your NanoResist has been lowered by 100 points for a few seconds.
190
40
888
798
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Inflicts 1,661-2,769 points of energy-based damage to all enemies in the area.
215
64
1633
1469