Nano-technician's Nano List
NT Cyberdeck Nukes
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Strikes the target with a ray of radiation, inflicting 4826-8950 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
220
55
219
2045
The target will be hit twice for 3000 - 5750 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
220
220
219
2239
The target will be hit three times for 2500 - 5000 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
220
220
219
2239
The target will be hit twice for 3166 - 5076 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
219
214
213
1944
Strikes the target with a ray of cold, inflicting 4308-8028 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
218
55
217
1956
Strikes the target with a ray of poison, inflicting 4166-7779 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
217
54
216
1911
Strikes the target with a ray of fire, inflicting 4029-7526 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
216
54
215
1866
Strikes the target with a ray of chemicals, inflicting 2987-7180 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
215
54
214
1821
Strikes the target with a ray of energy, inflicting 3876-7008 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
214
54
213
1776
Strikes the target with a ray of radiation, inflicting 3725-6877 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
213
53
212
1732
A barrage of energy pelts the target, inflicting 2150 points of energy-based damage. It also lowers the Nano AC of the target by 1000 points for one minute. This effect can stack up to 3 times.
213
213
1699
1699
Strikes the target with a ray of radiation, inflicting 3643-6677 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
212
53
211
1687
Strikes the target with a ray of poison, inflicting 3519-6529 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
211
53
210
1642
Strikes the target with a ray of radiation, inflicting 3427-6365 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
209
52
208
1553
Strikes the target with a ray of cold, inflicting 3351-6241 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
207
52
206
1463
Strikes the target with a ray of pain, inflicting 3277-6116 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
205
51
204
1374
Strikes the target with a ray of cold, inflicting 3193-6002 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
203
51
202
1284
A storm of energy pelts the target, inflicting 1575 points of energy-based damage. It also lowers the Nano AC of the target by 600 points for one minute. This effect can stack up to 3 times.
202
202
1249
1249
Strikes the target with a ray of cold, inflicting 3092-5906 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
201
50
200
1195
The target will be hit twice for 2475 - 4125 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
200
200
199
1307
The target will be hit three times for 2240 - 4000 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
200
200
199
1307
Strikes the target with a ray of radiation, inflicting 2876-5503 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
197
49
194
1140
A blizzard of ice shoots forth from the nano-technicians hands, perforating the target and burrowing into their body. Due to the extreme temperatures generated from the shards, the enemy may find themselves briefly unable to move after being struck.
197
75
1093
Strikes the target with a ray of radiation, inflicting 2567-4899 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
185
46
184
1102
Strikes the target with a ray of fire, inflicting 2150-4367 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
173
43
164
1053
The target will be hit twice for 1663 - 2771 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
165
165
164
1114
The target will be hit three times for 1274 - 2156 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
165
165
164
1114
Strikes the target with a ray of chemicals, inflicting 1802-3765 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
161
40
154
1002
Strikes the target with a ray of radiation, inflicting 1804-3234 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
156
39
154
985
Strikes the target with a ray of cold, inflicting 1503-3136 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
149
37
144
965
Strikes the target with a ray of cold, inflicting 1602-2861 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
147
37
144
959
A flurry of energy pelts the target, inflicting 775 points of energy-based damage. It also lowers the Nano AC of the target by 300 points for one minute. This effect can stack up to 3 times.
143
143
949
949
Strikes the target with a ray of fire, inflicting 1459-2602 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
138
35
134
930
Strikes the target with a ray of poison, inflicting 1343-2745 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
137
34
134
927
Strikes the target with a ray of chemicals, inflicting 1311-2342 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
129
32
124
900
Strikes the target with a ray of chemicals, inflicting 1194-2232 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
125
31
124
885
Strikes the target with a ray of poison, inflicting 1171-2086 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
120
30
99
845
The target will be hit twice for 861 - 1434 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
120
120
119
824
The target will be hit three times for 718 - 1230 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
120
120
119
824
Strikes the target with a ray of chemicals, inflicting 1033-1660 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
111
28
99
773
Strikes the target with a ray of fire, inflicting 891-1590 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
102
26
99
701
A shower of energy pelts the target, inflicting 450 points of energy-based damage. It also lowers the Nano AC of the target by 100 points for one minute. This effect can stack up to 3 times.
101
101
699
699
Strikes the target with a ray of fire, inflicting 877-1699 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
100
25
99
687
Strikes the target with a ray of radiation, inflicting 649-1170 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
95
24
74
643
Strikes the target with a ray of radiation, inflicting 774-1379 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
93
23
74
625
Strikes the target with a ray of energy, inflicting 632-1216 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
84
21
74
564
Strikes the target with a ray of energy, inflicting 649-1170 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
83
21
74
558
Strikes the target with a ray of radiation, inflicting 583-1077 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
75
19
74
514
Strikes the target with a ray of poison, inflicting 534-1014 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
75
19
74
514
The target will be hit twice for 417 - 696 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
75
75
74
562
The target will be hit three times for 445 - 742 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
75
75
74
562
Strikes the target with a ray of poison, inflicting 409-748 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
60
15
49
400
Strikes the target with a ray of fire, inflicting 345-632 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
55
14
49
359
Strikes the target with a ray of energy, inflicting 277-527 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
50
13
49
319
Strikes the target with a ray of radiation, inflicting 4491-8265 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
55
218
2000
NT Nukes
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Attempts to utterly destroy the target, inflicting 4,118-8,907 points of damage.
212
67
999
Sends a surge of radiation at the target, inflicting 3105-5970 points of damage. This massive surge also affects short-term memory in monsters, lowering their hatred towards the nanotechnician slightly.
200
50
194
1046
The air in here surges with power like waves in the ocean. With each wave the pressure builds behind your eyes. Choose your target and release this power in a single concentrated burst.
197
55
2000
The target is struck with a chaotic maelstrom of energy that inflicts 540 points of damage against each of the AC types.
195
49
194
1031
Creates a searing stream of corrosive acid that burns the target for 2270-5033 points of chemical damage.
190
48
184
1017
All heat is sucked out of the target, frosting it for 1,270-2,356 points of cold-based damage.
189
58
867
The fabric of space around the target is warped and twisted, inflicting 1294-2,415 points of melee-based damage.
189
58
870
A massive electric blast shocks the target for 1,020-2,498 points of damage and has a chance of stunning the target for a few seconds.
185
57
849
Sets off a small nuclear explosion that causes 2,834-4,739 points of damage to the target.
185
57
861
Nanobots take apart the body of the target, molecule by molecule, inflicting 1,050-2,569 points of damage.
185
57
855
Covers every inch of the target with burning acid, inflicting 1034-2,556 points of chemical-based damage.
185
57
861
The bones of the target are turned white hot, inflicting 1,005-2,476 points of damage.
182
56
844
Horribly burns the target, inflicting 2,249-3,074 points of damage and lowering its Fire AC by 300 points.
182
56
846
Collapses quarks around the target, buffeting it with a shower of radiation that inflicts 994-2,404 points of radiation-based damage.
182
56
835
Multiple small stinging missiles strike the target, inflicting a total of 1,497-1,762 points of projectile-based damage.
179
55
820
Massive bolts of lightning strike the target, inflicting 932-2,218 points of energy-based damage.
175
54
806
A stream of searing chemicals strikes the target, inflicting 904-2,111 points of chemical-based damage.
172
53
788
A small but massive missile slams into the target, inflicting 1,306-1,445 damage and lowering its Melee AC by 80 points.
165
51
759
A swarm of molecule sized flechettes strikes the target, inflicting 852-1,951 points of projectile-based damage.
165
51
765
The target is lashed with a stream of annihilating hadrons, inflicting 1,526-3,912 points of radiation-based damage. The stream is difficult to resist.
165
51
771
Ignites the body fat of the target, causing 894-1980 points of damage.
162
50
750
A small missile strikes the target for 528-1,057 points of projectile-based damage.
162
50
746
A stream of searing chemicals hits the target, inflicting 1,257-1,321 points of chemical-based damage.
159
49
742
Accelerates a small pellet to a significant fraction of the speed of light, inflicting 754-1,753 points of projectile-based damage.
159
49
737
Collapses atoms around the target, showering down radiation that inflicts 1,037-3,183 points of radiation-based damage.
159
49
731
Encases the head of the target in a sphere of freezing cold that inflicts 652-1,624 points of cold-based damage. The intense cold also impairs nano skills, lowering those skills by 115 points each.
156
48
716
Bolts of electricity strike the target, inflicting 673-1,672 points of energy-based damage.
156
48
723
Strikes the target with a burst of energy, inflicting 419-1,024 points of energy-based damage.
156
48
727
A beam of energized particles strikes the target, inflicting 19-41 points of radiation-based damage.
156
5
73
The target is surrounded by a circle of flames, which inflict 978-2,415 points of fire-based damage.
152
47
705
Hits the target with a burst of radiation, inflicting 387-959 points of radiation-based damage.
152
47
712
The target is lashed with a beam of collapsing hadrons, inflicting 574-1,387 points of radiation-based damage. It is difficult to resist this beam.
149
46
686
Chemicals severely burn the target for 559-1,333 points of chemical-based damage.
146
45
677
Nanobots attack the cells of the target, inflicting 170-334 points of poison-based damage.
146
17
251
Creates droplets of searing chemicals around the target, inflicting 87-98 points of damage.
146
8
122
A dense cloud of nanoblade is sent toward the target, inflicting 544-1,257 points of melee-based damage.
142
44
656
A coherent stream of energized positrons lashes the target for 577-1,411 points of energy-based damage.
142
44
662
This swift moving missile inflicts 531-1,225 points of projectile-based damage upon impact.
139
43
644
Strikes the target with a ray of freezing cold, inflicting 327-719 points of cold-based damage.
139
43
638
A ray of freezing cold strikes the target, inflicting 256-463 points of cold-based damage.
139
32
479
The target is sprayed with a terrible chemical which inflicts 516-1,173 points of chemical-based damage.
136
42
626
A sphere of plasma burns the target for 974-2,047 points of fire-based damage. The EM fields containing the plasma interfere with the energy AC of the target, briefly lowering it by 1,000 points.
136
42
632
Creates a sphere of toxic chemicals around the target that inflicts 420-559 points of chemical-based damage.
132
41
608
Showers the target with toxic sludge that inflicts 293-733 points of chemical-based damage.
132
41
615
The target is struck by a cascade of radioactive particles, inflicting 607-1418 points of radiation-based damage.
129
40
595
Tears gaping wounds in the target, inflicting 492-1,109 points of melee-based damage.
129
40
602
Radiation attacks the RNA strands of the target, inflicting 308-644 points of radiation-based damage.
129
40
595
The target is hit with four globes of which, that inflict a total of 723-812 points of fire-based damage.
126
39
583
Creates a sphere of toxic chemicals around the target, inflicting 277-694 points of chemical-based damage.
126
39
589
The target is attacked with a vicious poison that inflicts 475-1,039 points of poison-based damage.
123
38
577
A fast-moving projectile impales the target for 469-1,023 points of projectile-based damage.
123
38
571
A small missile slams into the target, inflicting 300-613 points of projectile-based damage.
123
38
577
The target is lashed with a beam of unstable hadrons, which inflicts 896-1823 points of radiation-based damage. This beam is difficult to resist.
119
37
549
The target is sprayed with a powerful bio-acid, which inflicts 456-993 points of chemical-based damage.
119
37
560
Chaotic swirls of microscopic blades cut the target for 293-568 points of melee-based damage.
119
37
555
Chaotic swirls of microscopic blades cut the target for 188-371 points of melee-based damage.
119
27
409
Tears gaping wounds in the target, inflicting 428-935 points of melee-based damage.
116
36
537
The target is hit by a focused ray of energy, which inflicts 569-816 points of energy-based damage.
116
36
543
The target is hit by numerous microscopic flechettes, inflicting 229-634 points of projectile-based damage.
116
36
543
A massive number of small projectiles hit the target for 417-905 points of damage, their sheer numbers making it very hard to resist.
113
35
525
The target is bombarded with collapsing particles, which inflict 812-1,534 points of radiation-based damage.
113
35
518
Creates a sphere of intense cold around the head of the target, inflicting 405-862 points of damage. It also lowers all nano skills of the target by 60 points.
109
34
505
Creates a sphere of freezing cold around the head of the target, which inflicts 503-1,142 points of cold-based damage. It also impairs nano abilities, lowering all nano skills by 90 points.
109
41
615
The target is struck by a beam of energized particles, inflicting 223-578 points of radiation-based damage.
109
34
512
Creates a sphere of toxic chemicals around the target, inflicting 273-490 points of chemical-based damage.
109
34
505
A cloud of nanoblade is sent toward the target, inflicting 394-836 points of melee-based damage.
106
33
493
The target is hit by a powerful meson ray, which inflicts 388-824 points of energy-based damage.
103
32
486
Bombards the target with radiation, inflicting 244-442 points of damage.
99
31
460
The target is hit by a small ball of fire, inflicting 195-527 points of fire-based damage.
99
31
466
This powerful projectile inflicts 594-611 points of projectile-based damage and is particularly difficult to resist.
96
30
455
The target is hit by a beam of accelerated positrons, which inflicts 330-740 points of energy-based damage.
96
30
443
The target is hit by a trio of burning orbs, inflicting a total of 318-717 points of fire-based damage.
93
29
434
Showers the target with highly energized particles, which inflicts 288-660 points of radiation-based damage.
90
28
413
The space around the target is warped and twisted, inflicting 707-1,209 points of melee-based damage. It also unbalances the target, lowering all evasion skills by 75 points.
90
28
421
The space around the target is bent and warped, inflicting 1,164-2,603 points of melee-based damage. The target becomes momentarily disorientated and suffers a 200-point penalty to all evasion skills.
90
52
780
Strikes the target with a poison that inflicts 167-456 points of poison-based damage.
90
28
425
Sucks the heat out of the air around the target, inflicting 281-633 points of cold-based damage.
86
27
405
A small missile strikes the target, inflicting 155-415 points of projectile-based damage.
86
27
405
An explosive attack that inflicts 397-928 points of damage and has a chance of stunning the target for a few seconds.
83
26
393
Covers the target with patches of phosphor, which ignite and inflict 266-564 points of fire-based damage.
83
26
385
A small ball of fire strikes the target, inflicting 140-377 points of fire-based damage.
83
26
385
Creates a field of toxic chemicals around the target that inflicts 169-339 points of chemical-based damage.
83
26
389
Scours the target with radioactive particles, inflicting 364-401 points of radiation-based damage.
76
24
363
Toxic chemicals burn the target for 241-508 points of chemical-based damage.
76
24
356
The target is struck by a jet of toxic chemicals that inflicts 127-350 points of chemical-based damage.
76
24
363
Strikes the target with a beam of energy that inflicts 151-308 points of energy-based damage.
76
24
363
Strikes the target with a ray of freezing cold, inflicting 140-291 points of cold-based damage.
73
23
343
Nanobots directly attack the cells of the target, causing 120-283 points of damage.
70
22
323
A powerful shockwave hits the target, inflicting 447-1,021 points of melee-based damage.
70
22
329
Strikes the target with a stream of cold, inflicting 118-319 points of cold-based damage.
70
22
336
A stream of cold strikes the target for 44-133 points of cold-based damage.
70
11
170
Creates a powerful, yet focused shockwave which cuts into the target for 111-287 points of melee-based damage.
66
21
310
Attacks the body of the target, inflicting 296-343 points of poison-based damage.
66
21
310
Projects a beam of energized neutrons at the target, which inflicts 129-526 points of radiation-based damage.
66
21
316
Creates a small missile that inflicts 198-411 points of projectile-based damage upon impact.
63
20
296
Radiation attacks the RNA strands of the target, inflicting 113-254 points of radiation-based damage.
63
20
296
The target is hit by a powerful shockwave which inflicts 194-400 points of melee-based damage.
60
19
290
Strikes the target with a stream of energized particles, inflicting 103-267 points of radiation-based damage.
60
19
290
Turns small sections of the targets body into a toxic chemical, inflicting 234-478 points of chemical-based damage.
57
18
277
Hurls a flaming orb at the target, which inflicts 178-355 points of fire-based damage.
57
18
264
Small parts of the targets body are transformed into a toxic chemical, inflicting 383-811 points of chemical-based damage.
57
32
479
Draws the heat from the target, numbing it for 254-294 points of cold-based damage.
57
18
270
A small missile hits the target, inflicting 99-223 points of projectile-based damage.
57
18
264
Hits the target with a poison that inflicts 97-235 points of poison-based damage.
57
18
264
Showers the target with radioactive isotopes, inflicting 163-326 points of radiation-based damage.
50
16
245
Hurls a ball of ice at the target which inflicts 288-580 points of cold-based damage.
50
16
236
The target is stuck with a beam of energy that inflicts 86-210 points of energy-based damage.
50
16
245
Lashes the target with a highly unstable beam of energy which inflicts 69-373 points of energy-based damage.
47
15
228
The target is surrounded by a whirling circle of microscopic blades which inflict 80-178 points of melee-based damage.
47
15
224
The target is surrounded by a whirling circle of microscopic blades which inflicts 333-768 points of melee-based damage.
47
44
662
Hits the target with a powerful shockwave, inflicting 130-276 points of melee-based damage, which also has a chance to briefly stun the target.
43
14
215
Hits the target with a blast of frost, inflicting 126-257 points of cold-based damage.
43
14
206
A small missile strikes the target for 70-184 points of projectile-based damage.
43
14
215
Attacks the cells of the target, inflicting 119-231 points of poison-based damage.
40
13
194
Showers the target with a toxic sludge that inflicts 55-156 points of chemical-based damage.
40
13
190
Hits the target with a poison that inflicts 68-154 points of poison-based damage.
40
13
202
Attacks the target with a poison that inflicts 284-525 points of poison-based damage.
40
35
531
Launches a fire attack which inflicts 104-189 points of damage, and is particularly difficult to resist.
37
12
174
A fast-moving projectile hits the target, inflicting 110-217 points of projectile-based damage.
37
12
186
Creates a field of toxic chemicals around the target which inflict 44-135 points of chemical-based damage.
37
12
178
Creates a momentary gravitational collapse near the target, which causes 174-369 points of melee-based damage.
33
11
166
Creates a fast-acting poison in the body of the target which inflicts 75-157 points of damage.
30
10
147
A stream of freezing halon hits the target, inflicting 45-101 points of cold-based damage.
30
10
157
Small patches of the targets body are turned into a strong acid which inflicts 69-144 points of damage.
27
9
137
Creates a small pellet of titanium which is then accelerated at great speed toward the target, inflicting 122-237 points of projectile-based damage.
24
8
127
Creates a cloud of freezing halon gas around the target, inflicting 54-95 points of cold-based damage.
20
7
103
Strikes the target with a beam of energy which inflicts 25-63 points of energy-based damage.
20
7
103
Fires a small projectile at the target, the tip of which is sharpened to a single molecule. It inflicts 47-75 points of projectile-based damage.
17
6
88
A microscopic flechette strikes the target, inflicting 21-62 points of projectile-based damage.
17
6
93
Attacks the RNA strands of the target with radiation, inflicting 29-34 points of radiation-based damage.
14
5
78
Fires a spray of corrosive liquid at the target, which inflicts 17-30 points of damage.
10
4
57
Voracious bacteria attack the target, inflicting 45-61 points of poison-based damage.
10
4
57
Creates a field of toxic chemicals around the target that inflicts 16-32 points of chemical-based damage.
10
4
63
Sprays the target with weak acid, inflicting 24-43 points of chemical-based damage.
7
3
40
Chaotic swirls of microscopic blades cut the target for 14-29 points of melee-based damage.
7
3
46
Small chips of ice freeze the target for 13-17 points of damage, and lowers its initiatives by 6 points.
1
1
4
A small missile strikes the target, inflicting 12-22 points of projectile-based damage.
1
1
18
A small missile strikes the target, inflicting 38-66 points of projectile-based damage.
1
8
117
The target is struck by a small, poisonous missile, inflicting 12-20 points of poison-based damage.
1
1
18
NT Grid Armor Nukes
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Creates a powerful fluctuation in a localized region of Gridspace around the target that is little more than an annoyance against most enemies. When targeted against Fixers using Grid Armor, however, the results are very destructive. The Fixer in Grid Armor will take 1198-2066 points of damage, and have their long-duration heal-over-time nanos disrupted. A limited form of the Gridspace fluctuation will remain around the Fixer for 30 seconds, making it impossible to renew the heal-over-time nano.
190
30
184
1017
Creates a powerful fluctuation in a localized region of Gridspace around the target that is little more than an annoyance against most enemies. When targeted against Fixers using Grid Armor, however, the results are very destructive. The Fixer in Grid Armor will take 881-1757 points of damage, and have their long-duration heal-over-time nanos disrupted. A limited form of the Gridspace fluctuation will remain around the Fixer for 30 seconds, making it impossible to renew the heal-over-time nano.
170
30
164
947
Creates a powerful fluctuation in a localized region of Gridspace around the target that is little more than an annoyance against most enemies. When targeted against Fixers using Grid Armor, however, the results are very destructive. The Fixer in Grid Armor will take 558-1361 points of damage, and have their long-duration heal-over-time nanos disrupted. A limited form of the Gridspace fluctuation will remain around the Fixer for 30 seconds, making it impossible to renew the heal-over-time nano.
145
30
144
867
Creates a powerful fluctuation in a localized region of Gridspace around the target that is little more than an annoyance against most enemies. When targeted against Fixers using Grid Armor, however, the results are very destructive. The Fixer in Grid Armor will take 444-1197 points of damage, and have their long-duration heal-over-time nanos disrupted. A limited form of the Gridspace fluctuation will remain around the Fixer for 30 seconds, making it impossible to renew the heal-over-time nano.
120
30
99
769
Creates a powerful fluctuation in a localized region of Gridspace around the target that is little more than an annoyance against most enemies. When targeted against Fixers using Grid Armor, however, the results are very destructive. The Fixer in Grid Armor will take 323-767 points of damage, and have their long-duration heal-over-time nanos disrupted. A limited form of the Gridspace fluctuation will remain around the Fixer for 30 seconds, making it impossible to renew the heal-over-time nano.
80
20
74
493
NT AOE Nukes
ql
ncu
lvl
mm
bm
pm
mc
ts
si
All enemies within 5 meters of the target will be hit for 4500 - 8000 points of radiation damage. This nano will pierce any reflect shields that the enemy has active.
220
220
219
2239
All enemies within 5 meters of the target will be hit for 4221 - 7035 points of radiation damage. This nano will pierce any reflect shields that the enemy has active.
214
214
213
1944
Causes a massive explosion that inflicts 2,400-3,155 points of damage to all enemies in the area.
212
66
993
All enemies within 5 meters of the target will be hit for 3300 - 5500 points of radiation damage. This nano will pierce any reflect shields that the enemy has active.
200
200
199
1307
Incinerates all enemies in the area for 577-1,163 points of fire-based damage.
169
52
774
All enemies within 5 meters of the target will be hit for 2217 - 3695 points of radiation damage. This nano will pierce any reflect shields that the enemy has active.
165
165
164
1114
All enemies in the area are struck for 370-1,158 points of cold-based damage.
159
49
739
An expanding ring of highly energized isotopes damages all enemies in the area for 388-727 points of radiation-based damage.
146
45
668
All enemies in the area are splashed with toxic chemicals which inflict 334-659 points of chemical-based damage.
132
41
615
All enemies within 5 meters of the target will be hit for 1148 - 1912 points of radiation damage. This nano will pierce any reflect shields that the enemy has active.
120
120
119
824
Causes 255-519 points of fire-based damage to all enemies in the vicinity.
109
34
512
Creates a short-lived cloud of poison which inflicts 228-480 points of poison-based damage on all enemies in the area.
103
32
473
All enemies in the area are cut for 201-442 points of melee-based damage.
96
30
443
All enemies in the area are hit by flying pieces of shrapnel, inflicting 185-343 points of projectile-based damage.
83
26
397
All enemies within 5 meters of the target will be hit for 557 - 927 points of radiation damage. This nano will pierce any reflect shields that the enemy has active.
75
75
74
562
Sends out a pulse of radiation that damages all enemies in the area for 149-263 .
70
22
329
Splashes toxic chemicals on all enemies in the area, inflicting 62-124 points of chemical-based damage.
37
12
182
Creates a short-lived cloud of poison which inflicts 36-78 points of poison-based damage to all enemies in the area.
24
8
127
This exploding sphere of energy inflicts 21-42 points of damage to all enemies within range.
14
5
78
A pulse of strong radiation inflicts 13-26 points of damage to all enemies in the area.
4
2
35
Nano-technician DOT line A
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The target comes under continued attack from bolts of energy, each of which inflicts 145 points of damage.
169
52
782
782
All enemies in the area suffer 104 points of damage until their blood cools down.
152
47
710
710
Heats the area in and around the target, inflicting 58 points of fire-based damage every few seconds.
126
39
589
589
Corrosive slime covers the target, continuously inflicting 38 points of damage.
93
29
439
439
Surrounds the target with flames that continuously inflict 31 points of fire-based damage every few seconds.
80
25
381
381
Surrounds the target with thousands of microscopic blades which cut into the target, inflicting 12 points of damage every few seconds.
47
15
232
232
Inflicts a poison upon the target which continuously causes 3 points of damage.
4
2
35
35
This nano will attempt to re-structure the targets cells, causing 460 points of damage every few seconds.
52
1133
1133
Covers the target with poisoned thorns, inflicting 513 points of poison-based damage every few seconds.
52
1328
1327
Freezes the air around the target, creating frost blades that deals 630 points of cold damage every few seconds.
52
1641
1640
Covering the target with a cover of magma, inflicting 741 points of fire-based damage every few seconds.
52
1820
1819
Self Illumination is really not the original name of the formula, but one unlucky Nanotechnician managed to cast this one on himself in front of other Nanotechnicians. Even though the situation then was quite dramatic, today they laugh about the incident remember how he lit up parts of Omni Forrest. This nano will inflict 830 points of radiation based damage every few seconds.
52
1999
1993
Root
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
189
58
864
864
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
165
51
768
768
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
149
46
689
689
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
106
33
499
499
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
73
23
349
349
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
40
13
198
198
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
14
5
73
73
A change to the local gravity around the target roots it to the spot for a short period of time. It is unable to move, but may still attack.
1
1
4
4
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands.
106
499
499
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands, and requires a cyberdeck to execute.
106
499
499
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands.
129
899
899
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
129
899
899
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands.
204
1349
1349
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
204
1349
1349
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands.
215
1799
1799
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
215
1799
1799
Calm
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Enfraam, himself, got word that a student had optimized his old program protocols and made a rather usefull program. In some circles this was seen as another mockery of his skills. This was unacceptable. He took his old program and optimized the protocolpatterns by 345%, creating a nano program which is now sought after by most Nanotechnicians. Enfraams Perception Deciever is considered some of Enfraams finest work. It will confuse its targets observation skills, and make it extremely difficult to engage targets far away.
211
46
210
1642
1640
The student who first discovered the Enfraams Perciever wanted to make some modifications to the program he found in order to make it more efficient. He was successfull, the target of this formula will have increased problems defining targets at long distances.
201
46
200
1195
1195
Recently discovered amongst old programs in Jobe hallways, this program looks like any other failed experiment. A young Nanomage apprentice, inspecting old programs, found a unique program with a strange bi-effect. The program was initially made to be a blind, but instead makes the target lose its ability to focus on distant objects. As a consequence, targetting on long ranges becomes rather difficult
180
47
197
988
988
If successful, the target will not enter combat unless it is attacked first.
159
49
733
733
If successful, the target will not enter combat unless it is attacked first.
129
40
602
602
If successful, the target will not enter combat unless it is attacked first.
60
19
283
283
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands.
106
499
499
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
106
499
499
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands.
204
1349
1349
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
204
1349
1349
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands.
215
1799
1799
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
215
1799
1799
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
129
899
899
If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands.
129
899
899
Nano cost reduction buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Created by Izgimmer, this byzantine piece of code lowers the nano point cost of all nano formulas by 28%. It seems to work by analyzing the code and removing all the unnecessary pieces, but in truth, you have no idea what it is doing. It just seems to work.
179
55
826
826
826
Lowers nano point costs by 22% by intercepting all nano formulas before they are executing and replacing calls to ordinary nano libraries with a special set from Jobe.
152
47
707
707
707
The CrunchCom Nano Compressor Pro (tm) intercepts all nano formulas the caster is about to execute and analyzes the code, removing all redundancies. This lowers nano point costs by 18%. It has the added benefit of increasing the range of nano formulas by 20%.
123
38
566
566
566
Lowers nano point costs by 13% by intercepting all nano formulas before they are executing and reducing the code size.
73
23
349
349
349
The CrunchCom Nano Compressor (tm) intercepts all nano formulas the caster is about to execute and analyzes the code, removing all redundancies. This lowers nano point costs by 11%. It has the added benefit of increasing the range of nano formulas by 13%.
47
15
232
232
232
Lowers nano point costs by 9% by intercepting all nano formulas before they are executing and reducing the code size.
33
11
162
162
162
The CrunchCom Code Sieve (tm) intercepts all nano formulas the caster is about to execute and analyzes the code, removing all redundancies. This lowers nano point costs by 6%. It has the added benefit of increasing the range of nano formulas by 5%.
10
4
63
63
63
Mongo
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Attempts to remove the aggro from the caster and make all monsters in the area start hitting something else.
215
51
1540
1540
Intelligence and psychic buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
The caster gains a boost of 80 points to Intelligence and Psychic and 15 to Material Creation.
202
51
194
1240
1240
The caster gains a boost of 45 points to Intelligence and Psychic and 4 to Material Creation.
150
38
144
969
969
The target gains a boost of 20 points to Intelligence and Psychic.
28
7
24
193
193
Protection nanos
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Covers the target with reactive chemicals, lowering the chemical AC by 5000 points.
193
46
184
1025
1025
1025
Absorption layers
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 1334 layers.
215
65
1540
1540
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 834 layers.
191
62
883
883
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 725 layers.
182
56
838
838
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 644 layers.
163
50
748
748
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 563 layers.
146
45
680
680
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 438 layers.
107
33
493
493
Surrounds the target with a defensive screen of multiple, independent layers. Each layer is able to absorb 1 point of a particular type damage before becoming useless against that damage type. This screen contains 332 layers.
107
25
381
381
NT health and ac buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
When Julius Enfraam proclaimed during a lecture that the coding for his Perfected Fortification nano formula was crafted with such skill that no one would ever be able to match it, Mehar Izgimmer took it as a personal insult. In a single sitting lasting 37 hours, Izgimmer took apart Enfraams coding, and added his own code to enhance the already perfect code, further enhancing its effects. When Enfraam received a copy of the code, he is reported to have flown into such a rage that he had a minor stroke. This formula increases all ACs by 331 points, and increases maximum health by 350 points. It also increases nano resistance by 140 points.
182
22
841
841
841
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 230 points and increases maximum health by 307 points. It also increases nano resistance by 129 points.
166
21
762
762
762
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 200 points and increases maximum health by 281 points. It also increases nano resistance by 122 points.
156
18
714
714
714
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 167 points and increases maximum health by 246 points. It also increases nano resistance by 111 points.
140
15
638
638
638
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 138 points and increases maximum health by 207 points. It also increases nano resistance by 96 points.
113
12
518
518
518
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 116 points and increases maximum health by 177 points. It also increases nano resistance by 85 points.
93
10
430
430
430
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 96 points and increases maximum health by 150 points. It also increases nano resistance by 74 points.
80
9
370
370
370
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 79 points and increases maximum health by 120 points. It also increases nano resistance by 62 points.
60
7
290
290
290
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 61 points and increases maximum health by 92 points. It also increases nano resistance by 51 points.
47
6
219
219
219
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 47 points and increases maximum health by 75 points. It also increases nano resistance by 44 points.
37
4
178
178
178
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 31 points and increases maximum health by 50 points. It also increases nano resistance by 32 points.
24
3
122
122
122
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 17 points and increases maximum health by 27 points. It also increases nano resistance by 18 points.
14
1
68
68
68
Nanobot shields
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Your nanobots will work to absorb a portion of attacks on your person.
215
10
1540
1540
Useful in times of great danger, this nanoformula mobilizes all of your nanobots to stop incoming attacks, sacrificing them to preserve your own health. The efficiency with which the nanobots perform is based on the ability of your breed to control nanobots. As a byproduct of these reactions, nanoprograms will be executed faster and all of your attacks will do greater damage to opponents. Unfortunately, this nanoformula will also reduce your nano energy reserves to almost nothing after the shielding effect ends, as your nanobots will need to recuperate from their frantic exertions.
210
45
1046
1046
Your nanobots will work to absorb a portion of attacks on your person.
126
4
597
597
Your nanobots will work to absorb a portion of attacks on your person.
126
5
597
597
Useful in times of great danger, this nanoformula mobilizes all of your nanobots to stop incoming attacks, sacrificing them to preserve your own health. The efficiency with which the nanobots perform is based on the ability of your breed to control nanobots. Unfortunately, this nanoformula will also reduce your nano energy reserves to almost nothing after the shielding effect ends, as your nanobots will need to recuperate from their frantic exertions. You will not be able to use this if you have used Nanobot Shielding recently.
45
1046
1046
Other
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Warps a region of space around the nanotechnician, creating a molecule-thick region of null space. This sphere of null space stops all damage from reaching the nanotechnician, but is controlled by the nanobot cloud to permit entry of beneficial nano bots. Due to the nature of this sphere, however, the nanotechnician is unable to move whilst the nullity sphere exists.
159
28
417
417
Warps a region of space around the nanotechnician, creating a molecule-thick region of null space. This sphere of null space stops all damage from reaching the nanotechnician, but is controlled by the nanobot cloud to permit entry of beneficial nano bots. Due to the nature of this sphere, however, the nanotechnician is unable to move whilst the nullity sphere exists.
159
49
741
741
Blind
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
189
58
873
873
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
182
56
841
841
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
172
53
802
802
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
162
50
753
753
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
162
43
650
650
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
162
50
744
744
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
159
49
729
729
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
152
47
701
701
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
132
37
555
555
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
132
41
620
620
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
109
30
447
447
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
109
34
512
512
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
86
27
401
401
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
66
21
316
316
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
57
18
270
270
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
47
15
228
228
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
37
12
174
174
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
27
9
142
142
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
20
3
46
46
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
20
7
98
98
Temporarily blinds the target. While blinded, the target has a much lower chance of hitting when attacking.
4
2
24
24
Speed buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
Increases all the evasion skills of the Nano-Technician by 160 points.
215
56
1640
1640
Enforcer and soldier health buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
si
This nano formula will clear any rage or essence effects that an Enforcer has running.
175
175
799
799
Nano programming buffs
ql
ncu
lvl
mm
bm
pm
mc
ts
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How the personal nano programming libraries of Mehar Izgimmer ever escaped the clutches of the reclusive nanotechnician is a mystery. Some say that a fixer stole the code before disappearing forever; others say Sarah Mocham was given a copy by Izgimmer that became part of her estate when she died. However it happened, once nanotechnicians realised that Izgimmers own libraries were available, everyone wanted their own copy.In another piece of brilliant yet incomprehensible coding, Izgimmer endowed these code libraries with a rudimentary AI that unlocks various parts of the code based on the worth of the nanotechnician using the libraries. Thus, as the nanotechnician advances in power, more of the library code is made available.
166
42
164
930
930
Other
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Gathers the rage of the Nanotechnician into a tight ball of energy and then releases it all in a crushing explosion of energy. Standing close to that little person can be very dangerous.
20
20
119
119
Space nanos
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When executed, this nano program shortens the duration of any Root nano currently affecting the nanotechnician. The duration of any such nano will be reduced by 132 seconds.
180
45
174
988
988
The very fabric of time and space is bent and folded around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular folding of space is West Athen.
166
51
762
762
762
The very fabric of time and space is bent and folded around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular folding of space is Newland.
166
51
762
762
762
The very fabric of time and space is bent and folded around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular folding of space is Omni-Entertainment.
166
51
762
762
762
The very fabric of time and space is bent and folded around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular folding of space is West Athen.
166
50
748
748
748
The very fabric of time and space is bent and folded around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular folding of space is Newland.
166
50
748
748
748
The very fabric of time and space is bent and folded around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular folding of space is Omni-Entertainment.
166
50
748
748
748
Through this nano program, the nanotechnician is able to reduce the duration of a normal root nano program by 160 seconds on all members in the team. This will also provide a short-duration innate resistance against normal root nano programs of 20%.
161
40
154
911
911
The very fabric of time and space is bent and folded around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular folding of space is Tir.
159
49
735
735
735
The very fabric of time and space is bent and folded around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular folding of space is Borealis.
159
49
735
735
735
The very fabric of time and space is bent and folded around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular folding of space is Rome Park.
159
49
735
735
735
The very fabric of time and space is bent and folded around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular folding of space is Tir.
159
48
718
718
718
The very fabric of time and space is bent and folded around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular folding of space is Borealis.
159
48
718
718
718
The very fabric of time and space is bent and folded around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular folding of space is Rome Park.
159
48
718
718
718
When executed, this nano program shortens the duration of any Root nano currently affecting the nanotechnician. The duration of any such nano will be reduced by 95 seconds.
139
35
134
849
849
The very fabric of time and space is bent and warped around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular warping of space is West Athen.
113
35
525
525
525
The very fabric of time and space is bent and warped around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular warping of space is Newland.
113
35
525
525
525
The very fabric of time and space is bent and warped around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular warping of space is Omni-Entertainment.
113
35
525
525
525
The very fabric of time and space is bent and warped around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular warping of space is West Athen.
103
32
525
525
525
The very fabric of time and space is bent and warped around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular warping of space is Newland.
103
32
525
525
525
The very fabric of time and space is bent and warped around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular warping of space is Omni-Entertainment.
103
32
525
525
525
The very fabric of time and space is bent and warped around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular warping of space is Tir.
97
30
447
447
447
The very fabric of time and space is bent and warped around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular warping of space is Borealis.
97
30
447
447
447
The very fabric of time and space is bent and warped around the bodies of every member of the nanotechnicians team. This allows the team to travel to a distant location instantly. The destination of this particular warping of space is Rome Park.
97
30
447
447
447
Through this nano program, the nanotechnician is able to reduce the duration of a normal root nano program by 78 seconds on all members in the team. This will also provide a short-duration innate resistance against normal root nano programs of 10%.
93
23
74
569
569
The very fabric of time and space is bent and warped around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular warping of space is Rome Park.
87
27
409
409
409
The very fabric of time and space is bent and warped around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular warping of space is Borealis.
87
27
409
409
409
The very fabric of time and space is bent and warped around the body of the nanotechnician. This allows the nanotechnician to travel to a distant location instantly. The destination of this particular warping of space is Tir.
87
27
409
409
409
When executed, this nano program shortens the duration of any Root nano currently affecting the nanotechnician. The duration of any such nano will be reduced by 43 seconds.
68
17
49
426
426
Nano delta (NT) buffs
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The very air of Rubi-Ka is a source of Notum for those willing to gather the precious material. Notum molecules float around, trapped inside water droplets. This nanoformula causes the nanocloud to extract these particles of Notum. This allows the nanocloud to rebuild lost nanomachines much faster than would otherwise be possible.
169
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785
785
The very air of Rubi-Ka is a source of Notum for those willing to gather the precious material. Notum molecules float around, trapped inside water droplets. This nanoformula causes the nanocloud to extract these particles of Notum. This allows the nanocloud to rebuild lost nanomachines much faster than would otherwise be possible.
149
46
683
683
The very air of Rubi-Ka is a source of Notum for those willing to gather the precious material. Notum molecules float around, trapped inside water droplets. This nanoformula causes the nanocloud to extract these particles of Notum. This allows the nanocloud to rebuild lost nanomachines much faster than would otherwise be possible.
99
31
466
466
The very air of Rubi-Ka is a source of Notum for those willing to gather the precious material. Notum molecules float around, trapped inside water droplets. This nanoformula causes the nanocloud to extract these particles of Notum. This allows the nanocloud to rebuild lost nanomachines much faster than would otherwise be possible.
80
25
370
370
The very air of Rubi-Ka is a source of Notum for those willing to gather the precious material. Notum molecules float around, trapped inside water droplets. This nanoformula causes the nanocloud to extract these particles of Notum. This allows the nanocloud to rebuild lost nanomachines much faster than would otherwise be possible.
17
13
190
190
The very air of Rubi-Ka is a source of Notum for those willing to gather the precious material. Notum molecules float around, trapped inside water droplets. This nanoformula causes the nanocloud to extract these particles of Notum. This allows the nanocloud to rebuild lost nanomachines much faster than would otherwise be possible.
17
6
88
88
The very air of Rubi-Ka is a source of Notum for those willing to gather the precious material. Notum molecules float around, trapped inside water droplets. This nanoformula causes the nanocloud to extract these particles of Notum. This allows the nanocloud to rebuild lost nanomachines much faster than would otherwise be possible.
1
1
18
18
Nano range buffs
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Infuses the nano cloud with extra Notum, which increases the range of all nano formulas by 104%. This has the drawback of increasing nano point costs by 4%.
175
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815
815
815
Infuses the nano cloud with extra Notum, which increases the range of all nano formulas by 86%. This has the drawback of increasing nano point costs by 2%.
149
46
697
697
697
Nano-technician DOT line B
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Powerful shockwaves continuously slash into the target, each inflicting 126 points of damage.
57
858
858
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This nano formula will reduce the amount of damage that a Nano Technician can do with his nano formulae.
175
175
799
799